For a long time I was… I don’t want to say an Overwatch apologist, because I don’t think Overwatch is a game that needs apologising for. To this day, it’s a fine multiplayer game with a lot of obvious care and attention into making it the best game it can be.
Back in December, I wrote a piece during my month of masochism (or game of the year if you’d prefer) about how Overwatch was nearly my favourite game of 2018. Being honest though, even then, I was not currently playing Overwatch, and had not been for some months.
When I was relatively free from a hell of blogging and had more time to pick up Overwatch again during the Year of the Pig event, I found myself unable to reconnect with the game I had recently praised so much. Even now, with a new character announced and interest high, I find myself struggling to enjoy the game that had given me so much enjoyment in the time since its release.
Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.
The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.
It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.