Wooderon’s 3 most disappointing games of 2017

You saw this coming. As much as I sung the praises of 2017 as a year of great games, that doesn’t mean there isn’t still trash by the barrel full. As is standard fare for these annual lists I do at the end of every year, I top out a binge of positivity by complaining about something, three things to be precise. Just so you can start 2018 with a sour taste in your mouth. You’re welcome.

Without further waffle, here are the three games that disappointed me the most this year. Not to say they were necessarily bad games (although a couple of them kind of were). These are just the games I had the most hopes for, but ended up letting me down the most. Continue reading “Wooderon’s 3 most disappointing games of 2017”

Wooderon Games of the Year 2017: #9

This year, there were actually a few games that didn’t make it onto my list that I feel kind of bummed I didn’t get a chance to talk about. I could have squeezed this game and Prey off to talk about Battle Chef Brigade or Puyo Puyo Tetris, but I would have just come off as a right stuck up jackass if my GOTY list consisted of a ton of Indie games. I mean, it would have been dishonest… yeah.

At least I didn’t have the same problem I had last year where I was struggling to cobble ten games together worth talking about at all. Don’t get me wrong, I liked XCOM 2 just fine, but I couldn’t get passionate about it. Unless you’re talking pissed off as a type of passion.

Enough Waffle though, I’m going to get on with the list. Like previous years I’ll link the previous numbers in my list before teasing you with a link to see what I gave this entry.

#10: Prey

Continue reading “Wooderon Games of the Year 2017: #9”

They took the Star Trek out of Mass Effect

I already mentioned I wasn’t too hot on the new Mass Effect. The thing I felt was one of the biggest let downs in Andromeda was that it felt like a Video Game first and a story second. I know, crazy right. Seriously though, I never really cared about the gameplay aspects of Mass Effect. It was always the world building and the character interactions that drew me in, and I think a lot of other people felt the same way. It was a kind of science fiction, a space opera that we rarely see in video games, and it might have been too much to hope that EA would allow Bioware to do something similar for Andromeda.

To boil this issue down to the most basic statement I can: The aliens don’t feel very alien anymore. Continue reading “They took the Star Trek out of Mass Effect”