Can you really say more with silence: Part 2 – The inconsistently silent modern protagonist

Yesterday, I mostly talked about Nintendo’s home grown characters and how they went in two majorly different directions regarding both of them. This was mostly in regard to characters who has started as silent protagonists though, and a choice was forced upon the developer as to whether they should keep this up moving into the 21st century. Today, there are stilla  lot of developers that choose to give their games player characters who never utter a word.

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Can you really say more with Silence: Part 1 – Different approaches with Link and Samus

This is a topic I touched upon once before, a long time ago. When I was writing for various other websites. However, when looking back at my past stuff, I realised that the original article had been lost to time, and expiring domains. Which is quite fortuitous as it turns out. As there have been a few games on my radar that have brought this topic up again in my mind and I can talk about it again without fear of plagiarising myself.

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The Overreaction to the Video Game Streaming Future

The subject of a video game future that doesn’t involve boxes, be it consoles or PCs, has been increasingly on the cards for some time now, with recent moves from Microsoft obviously leaning in that direction. However with Goggle announcing their Stadia streaming service at the Game Developer’s Conference the other week, it seems all but certain that it is a future we’re heading towards with pace.

The Overreaction to the Video Game Streaming Future

And video game fans seem pretty torn over the whole thing. The idea of being able to access all of the games you could ever want from any device you already own seems pretty enticing. Personally, I am already a big proponent of the Game Pass service Microsoft are running, and planning on expanding.

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