A typical Nintendo Direct always manages to see me swinging wildly between extremes of emotion. I’m either as hyped and ready to pop as a well shaken bottle of champagne, or I’m utterly disinterested in the Nth instalment of some long running JRPG series that is neigh indistinguishable from the two announcements either side of it.
I came into this Direct primarily hoping there would be any utterance of what the new Pokemon game for Switch could be. Unfortunately, after watching the whole thing, there wasn’t a pocket monster to be seen. That doesn’t mean I was unhappy with Nintendo’s offerings in their latest direct broadcast though. I’m not going to break down everything mentioned, just the things that compelled me to actually started writing about them despite myself.
Continue reading “My Personal Highlights from the 14/02/2019 Nintendo Direct”
People like to think Pokemon are simple little games for simple minded children, games that stay relatively the same throughout each of their iterations. When in reality, nothing could be farther from the truth. The Pokemon games are jam packed with so many dense game mechanics that it would make your head spin.
You’d be surprised at how many features end up being thrown to the wayside as newer games come out on newer technology. Whether they be one time experiments, or mechanics that evolved and were replaced with something else. I like to talk about my hopes for the future of the Pokemon franchise a lot on here. But today I thought it would be fun to go back and list the best lost mechanics from the Pokemon main line franchise.
Continue reading “The Five Best Forgotten Mechanics of the Pokemon Games”
Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.
The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.
It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.
Continue reading “Wooderon Games of the Year 2018: 5 Best Old Video Games”