My Final Thoughts on the Final E3 2019

To just begin with my conclusion; This year’s E3 felt like a quiet one. But it’s difficult to really pin down why this might have been. At least, coming from the perspective of person who only consumed it from the other side of the world via the internet.

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The Overreaction to the Video Game Streaming Future

The subject of a video game future that doesn’t involve boxes, be it consoles or PCs, has been increasingly on the cards for some time now, with recent moves from Microsoft obviously leaning in that direction. However with Goggle announcing their Stadia streaming service at the Game Developer’s Conference the other week, it seems all but certain that it is a future we’re heading towards with pace.

The Overreaction to the Video Game Streaming Future

And video game fans seem pretty torn over the whole thing. The idea of being able to access all of the games you could ever want from any device you already own seems pretty enticing. Personally, I am already a big proponent of the Game Pass service Microsoft are running, and planning on expanding.

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My Character Creation Obsession

Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.

It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.

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