That’s it, I give up. I can’t keep banging my head against this game anymore. Not to bring down the mood, but despite my best efforts, this game has broken me, and honestly I shouldn’t be that surprised. Ghosts of Tsushima is a video game that encapsulated pretty much all of my problems with modern triple A video game development. And to at least recoup some of the money and time I dumped into this game, I’ll blog about it.
Back in early August, I wrote a post explaining why I needed to be convinced to buy one of either Sony’s or Microsoft’s new video game consoles on day one, and how they were catastrophically failing to do so. It’s been a couple of months since then and we’ve learned a lot more about both the PS5 and the Xbox Series X/S.
So, have I changed my tune and decided to go out and buy one of these new consoles as soon as possible? Well, based on the title of this article, you can probably tell that they’re not doing the best job of turning me around.
Franchising is both a miraculous gift and huge crutch when it comes to media. Without it, we wouldn’t have the Marvel Cinematic Universe or the continuation of Star Wars. Which is great, but not everything was born to be a franchise, sometimes a single movie/video game is all you need. One that sets out to tell a story and spread its message, then it’s done all tied up in a neat little bow as this self contained gem.
Then that story becomes popular, makes a lot of money and people start asking when the story is going to continue. Missing the entire point that the story was only so good because it existed in its own little bubble.