Wooderon Games of the year 2017: #5

For a lot of people, 2017 was the year of the Battle Royale. Player Unknown’s Battlegrounds took the world by storm when it came out in early access on Steam. I was very tempted to pick it up, but then it was announced that there was going to be a console port at the tail end of the year, so I thought I’d wait. But then Epic jumped on the tailcoats of PUBG and released a new mode for their game Fortnite on console, much to the disgruntlement of the PUBG developers. Especially when it took Epic’s under performing game and breathed new life into it, changing what it was.

I played a little Fortnite but couldn’t get into it really. The 1 vs. 100 gimmick didn’t do a lot for me and I found myself going back to more tried and tested waters for me, Like Overwatch, or Destiny 2. I probably will give PUBG a try when it comes to console. But in case you were wondering my thoughts on that whole genre/flavour of the month, there it is, and why it doesn’t make an appearance on my list. Spoilers, I guess.

#10: Prey

#9: Star Wars Battlefront II

#8: Cuphead

#7: Wolfenstein II: The New Colossus

#6: Destiny 2

Continue reading “Wooderon Games of the year 2017: #5”

My time at EGX 2017

So I went to EGX again this year. This would be the point in the article where, if I’d have been a real journalist, I’d have given a brief background into EGX. But I honestly can’t be bothered to make that kind of effort right now. All you need to know is that it’s a big video gaming and culture convention that take place in the West Midlands of the U.K. for 4 days a year.

It’s the third time I’ve gone in as many years and it’s pretty standard fare as far as these type of conventions go. A bunch of developers, large and small, show up and pedal their wares, so to speak. On top of that there are plenty of other attractions. People selling niche and retro merchandise based on video games, or other things the type of people who go to this type of event will probably like. Continue reading “My time at EGX 2017”

Is Kickstarter still a viable alternative to publishers

I recently received a code for a game I backed on Kickstarter over two years ago, and for the life of me I don’t rmember why. The game looks fine, it’s a platformer that mixes up the gameplay elements by harking to the platformer titles of the 8-bit era, 16-bit era and modern interpretations of the genre. Switching between these modes allow for the game to progress, it’s a neat idea.

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