Revisiting the MCU: Salvaging The Incredible Hulk

New to this series? Why not start by reading my preamble to my goal with this series of articles. Maybe go back and read my Iron Man Post.

It’s inherently difficult to portray the Incredible Hulk on screen and actually create something fun out of the experience. At its core, the story of Bruce Banner/The Hulk is an inherently tragic one, with both the Hulk and Banner trapped by their condition and a desperate search to end everything once and for all. But that doesn’t mean there haven’t been decades of comic books that done lighthearted, entertaining things with the character.

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Can you really say more with silence: Part 2 – The inconsistently silent modern protagonist

Yesterday, I mostly talked about Nintendo’s home grown characters and how they went in two majorly different directions regarding both of them. This was mostly in regard to characters who has started as silent protagonists though, and a choice was forced upon the developer as to whether they should keep this up moving into the 21st century. Today, there are stilla  lot of developers that choose to give their games player characters who never utter a word.

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Can you really say more with Silence: Part 1 – Different approaches with Link and Samus

This is a topic I touched upon once before, a long time ago. When I was writing for various other websites. However, when looking back at my past stuff, I realised that the original article had been lost to time, and expiring domains. Which is quite fortuitous as it turns out. As there have been a few games on my radar that have brought this topic up again in my mind and I can talk about it again without fear of plagiarising myself.

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