Having finally finished Borderlands 3, I couldn’t help but think there was something… missing from the experience. Borderlands 2 is an important game for me, one I have played many, amny times. So there would naturally be some aspects of a long awaited follow up that I’d end up having problems with. Sure, it’s irreverent style humour is the bread and butter of the series, meme-lording it over the story. But behind that front, it was a game whose characters had a lot of heart.
Within a medium where so many shows focus on character’s grit and physical abilities getting them through situations, it’s difficult to plot a purely cerebral character in to that same environment. When your lead’s main power is critical thinking, showing that off while keeping it believable is strangely more difficult than with someone who can shoot jet engines out of their heels.
Live games have become a way of life for some people. They’re an attractive solution for people who don’t want to spend £40 every few weeks to play something new. I know I’m deep into at least three right now. It’s a style of games that lives and dies by how closely the developers monitor their player base and react to them accordingly. The trick is to sometimes do what you think is right and not what everyone is telling you to do.