For a long time, as a western Dragon Ball fan, I’d see these videos pop on on Youtube. There was often little to no context to them. They seemed like these wondrous pieces of fan fiction turned into real art and animation for Dragon Ball. Eventually, down the line I realised they were trailers for a Japanese arcade game that was skyrocketing in popularity: Dragon Ball Heroes.
The card based video game had these little trailers associated with them, ones that seemed to become more and more outlandish and fantastical from a fan’s point of view. It was like looking at a young fan’s toybox being turned into well animated snippets. So, when the announcement that Dragon Ball Heroes was getting an actual promotional anime, everyone’s interest was piqued, mine included.
Continue reading “My Thoughts on: Super Dragon Ball Heroes Episodes 1 & 2”
Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.
It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.
Continue reading “My Character Creation Obsession”
I always thought the Purge was a really cool concept for a movie series. A 12 hour period, once a year, in which all crime is legal, thus the street become total chaos in which time your friends or neighbours could turn around and butcher you over any slight. I felt that the first movie wasted its premise by restricting it to a home invasion movie, but its two sequels more than made up for it in terms of action and fleshing out the concept.
It’s a shame that by the time movie number four rolled around, they seemed for forget how creative they could have been with this idea. The First Purge ignores all of the things that made the previous movies so interesting and boils it down to a weak action movie with even weaker social commentary.
Continue reading “The First Purge: How to Kill a Franchise”
Megolo box is not the type of show that felt like it was out there to break any new ground. It went out to tell a pretty standard underdog story, but that would be selling the show short, because while the beats of the story might not be especially shocking, they more than make up for it by telling their basic story incredibly well.
I was hooked on this show, I’ve watched more anime in this past spring season than I’ve ever watched before, but Megolo box is the show that stuck out to me. The one that I looked forward to week to week, not for where the story went next, but which feast for the senses it would provide me with this week.
Continue reading “Megolo box and how to nail the basics”
I never really played the original God of War titles. They were just not something that ever caught my attention, they existed in a time where third person action games were abundant, and wearily edgy. So it was nothing but relentlessly positive word of mouth that forced me to pay attention to a series that I’d otherwise completely ignore
Through osmosis, I knew a few things about the series going in. I knew the game was centred around a very angry gentleman having fights of ridiculous scale against gods and mythical beasts of the greek pantheon. I was just expecting more of the same here, but with Thor and pals. Instead, what I ended up getting was a very small, personal story with the giant, God of War wrapping just around it.
Continue reading “God of War: A big spectacle telling a small story”