I don’t usually much care about live action adaptations of Anime. These past few years a number of them have come to my attention, and word of mouth generally make consensus; they’re bad. There is something about the inherently over the top mannerisms and animation of these shows that makes a transition into live action a tough sell for me personally. In this instance, the timing just so happened to line up. I had just finished watching Fullmetal Alchemist Brotherhood on Netflix and low and behold a live action version popped up on there too. I wasn’t quite ready to be done with the series so I thought I’d give it a go.
I can’t think of a more unlikely sequel than Pacific Rim Uprising. As much as I liked Guillermo Del Toro’s foray into bringing his childhood to the big screen, Pacific Rim never felt like it lit the world on fire after the pretty aggressive hype train leading up to its release. The fact that it got a sequel at all is pretty astounding. It’s only when you start to delve into the production behind the upcoming movie that you realise how little in common it actually has to the original cult favourite.
Before I start telling you how Uprising is different, I need to talk a little about the first Pacific Rim. Just to contextualise why this sequel might not be what you expect, something that a lot of people might have wildly different feelings about considering the divided opinion on the that 2013 summer blockbuster.
I finally finished playing Pokémon Ultra Moon recently. As much as I like the changes that the Sun and Moon games brought to the series, I never found myself obsessing over them like I have with games of the past. Maybe the game’s repetitive nature is finally burning me out, or maybe I’m actually getting too old for the franchise finally, at the age of 29. The thing that drew me back into Ultra Moon after a break was the new post game story added: Episode Rainbow Rocket.
The story brings back not just Team Rocket, but the bosses from all the previous Pokémon games all thrown into the same spot thanks to the multidimensional ultra wormholes that are a focus of the game’s story. All these leaders, as they originally appeared in their debuts, come from alternate timelines where it seems like things went differently for them and in some cases a random pre-teen never came to put a stop to them.
There have been awful, terrible rumours for a while that American film studios have been very interested in making a Super Mario movie. I, like most people, have pushed these thoughts far to the back of my mind. Because, as we all know; movies based on video games are terrible. Then it happened, no amount of denial was ever going to keep this idea from coming to fruition it seems, and Universal Pictures have apparently secured a deal to make a Super Mario movie. And which Studio is making it? Illumination Entertainment. Yes, that’s right. The people behind the Minions might be making a Mario movie.
Okay, okay. Let’s not jump the gun just yet. In a recent financial Q&A session, Shigeru Miyamoto stated that this project is still in talks and if neither company can agree on a direction for the project then they have no issue canning the entire thing. “Calling it quits” were the words used. Before you think you know where this is going, I’m not exactly against the idea of there being a western made movie based on Nintendo’s mascot. It’s just that when it comes to combining these properties with kid’s movies, things don’t tend to go well for anyone.
This year’s E3 will most definitely announce the next game in 343 and Microsoft’s Halo franchise. The “6th” game and finale to the series’ post Bungie trilogy. The weirdest thing about this, nobody is really talking about it. There was a time that Halo was the biggest franchise in the industry, now it’s a languid shadow of its former self.
Back when the original Halo trilogy was in the zeitgeist, it was seen as the definitive game in the genre. The first game received near universal acclaim from all major publications, as did the second and third for the most part. Not only that, the franchise had a major guiding hand in the direction that, not only the FPS genre moved in on console, but had an impact on modern game design sensibilities and the approach to online play in general. It was certainly the first game I was really aware of playing online on console.