It’s increasingly rare that a video game I know next to nothing about will just pop out of nowhere and steal a few weeks of my life away from me. That’s probably a good thing considering how bad I’ve become at keeping a schedule on this website. But thanks to Xbox Game Pass; the gift that keeps on giving, I stumbled upon a game from Lab Zero Games that grabbed me up and kept my interest: Indivisible.
Starting to write about the new Pokemon game feels starting to chip away at an iceberg. Especially this one, with so much drama surrounding the game… with varying degrees of justification. It’s kind of daunting to write something about the game without it being contextualised by that drama.
I’ve just seen the credits roll after “finishing” Pokemon Shield. So based on that time with the game, I actually feel qualified to comment on some of it’s strengths and shortcomings now. I’m not sure how many more posts I’m going to write about the game in the coming weeks, but for now I want to dig into an aspect of the game I felt was a great change I wish they’d invested more time into.
It really has been a while since I played a Call of Duty game. While keeping up with them for a while, the relentless grind of an annual franchise ended up becoming detriment to my enjoyment of it. Which is rich coming from someone who plays as much Destiny as I do, the irony is not lost on me.
But it wasn’t just me that felt like they were getting burned out on the constant iteration of the franchise. It seemed like it was grating on the development teams too, given the gradual decay of the quality of the games over the years. This year though, for reasons compleatly beyond me, I decided to make my return to the franchise and see what it’d been up to in the eight years since I decided to walk away from it.