A while back, I wrote a piece talking about my concerns for Borderlands 3. It was a story I’d seen unfold so many times before; a follow-up to a highly regarded game that only comes after a long break. To many, the game has been a disappointment, if you listen to the same Podcasts I do anyway. To me though, Borderlands 3 was exactly what I wanted it to be: More Borderlands.
I’m not entirely sure why I have such a reverence for Remedy Entertainment. I don’t have any strong nostalgic connection to Max Payne, Quantum Break was a big old mess and I feel like I probably enjoyed Alan Wake a lot more than most people did. It’s difficult to argue with the fact, though, that Control is probably the best video game to come out of the studio thus far.
I’ve already expressed my feelings about the contradictory aspects of this game and how my admiration for it stopped me from challenging myself around it. Ultimately though, it was my feelings of wanting to see this game out that led to an experience of duality in more than one aspect of the game. Which makes sense considering the nature of the story.