Wooderon Games of the Year 2018: #6

Happy Christmas. Y’know I am actually glad I have this huge blogging task to keep me busy throughout most of December. Otherwise, between work and all of the family get togethers I would really struggle to find time or inspiration for anything to write about. Having some good video games to talk about is something I always enjoy, even if it isn’t the content that gets me the most views. But hey, do I seem like the kind of guy who has the charisma to be a Twitch streamer?

Wooderon Games of the Year 2018: #6

The number six spot goes to a game in a genre that I, otherwise, have little to no interest in. I am pretty open minded when it comes to video games, but certain genres, sport games for example, always feel like games that get old fairly quickly. This game is one that manages to break away from the dogged annual release schedule and seems fresh despite getting one, or an approximation of it, released every year.

Before you die of suspense, I’ll link all the previous entries as per usual:

#10: Dead Cells

#9: Into the Breach

#8: Dragon Ball FighterZ

#7: Dragon Quest XI: Echoes of an Elusive Age

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My Changing Approach to Video Games in 2018

This is usually around the time of year I make the terrible life choice of beginning my Game of the Year blog gauntlet. Around two solid weeks of extensive posts listing my best and worst video games and movies of the past 12 months as I saw them. Coupled with an intensive time of year within my job in retail, it seems like a terrible idea on my part. And yet it’s something I look forward to doing every year.

My Changing Approach to Video Games in 2018

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E3 Week: My Highlights from the Microsoft Xbox Press Conference

After the EA conference felt like a company floundering for something to put on stage, and then subsequently not actually making an effort once the stuff was up there. Microsoft came out like a company with something to prove. True, they are trailing behind Sony and the PS4 in terms of sales and install base, but Microsoft also have their fingers in the PC space, so it’s not like they’re desperate…

I’m not going to break down the entire conference for Microsoft like I did for EA, there was far too much on display here and a lot of it I don’t have a strong opinion about, or there wasn’t simply enough there before jumping to the next thing to say anything about it other than stating it’s a thing. So I’m going to go down my notes and talk about the things I felt the strongest about, in either a positive or negative light. So let’s get started.

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