So I went to EGX again this year. This would be the point in the article where, if I’d have been a real journalist, I’d have given a brief background into EGX. But I honestly can’t be bothered to make that kind of effort right now. All you need to know is that it’s a big video gaming and culture convention that take place in the West Midlands of the U.K. for 4 days a year.
It’s the third time I’ve gone in as many years and it’s pretty standard fare as far as these type of conventions go. A bunch of developers, large and small, show up and pedal their wares, so to speak. On top of that there are plenty of other attractions. People selling niche and retro merchandise based on video games, or other things the type of people who go to this type of event will probably like. Continue reading “My time at EGX 2017”
2016 has most defiantly not been my most prolific video gaming year. I have spent a significant amount of time looking at screens for sure, but I’ve noticed my tastes and gaming habits changing. It isn’t just me though. I think the industry as a whole has gone through a bit of a shift.
The focus on buying new games every couple of weeks seems to be dying down a little. Games are expensive, and more of them are coming out than ever before. Developers are shifting their focus slightly and spending less time churning out one project before jumping to the next, rather the idea of games as a service is becoming something people seems to be gravitating towards. Myself included, and that might become apparent in my list for this year, which didn’t have as large a pool of games to choose from has previous years have had.
So, like last year, I’m going to spend the next ten days listing my top ten games of 2016. As I said though, I haven’t played everything so if you think I missed something, chances are I just didn’t play it. Or hey, maybe we have different tastes and thats okay too. Continue reading “Wooderon Games of the Year 2016: #10”
I like Gear of War, I like Gears of War 4. It’s been long enough since the last one that I was happy to go back to the series and see how they justified unending the series. Gears 4’s campaign was fun, mixing some cool new elements with the familiar, then it ended with a sequel baiting fizzle. I still liked it though. It was after finishing that I moved onto the only other mode of the game I enjoy: Horde. Because Gear of War competitive multiplayer can go straight to hell.
Continue reading “Gears of War is a pay to play mess”
Halo 5: Guardians is a strange game to me. I can’t decide whether it’s good or not. I’m having fun with it, that’s the main thing right now, but I can’t tell right now whether it’s going to keep my attention for the long haul or it will just fall by the wayside like so many games that come out these days.
There is chance 343 will trickle content that will keep the experience fresh enough over time to keep me playing for weeks and months to come, but the turnover on shooters these days means there is a risk of even Halo turning into just another FPS of the week. What made Halo different has always been the community around the game, the developer providing detailed databases of individual’s lifetime stats and sharing their experiences with one another before it was a function built into the console. Continue reading “Can’t decide if I like Halo 5 or not”
So the remake of Gears of War is out on the Xbox One this week. And I know what you’re wondering; Am I going to rip on it for being an unnecessary remake, that I have some long standing dislike of Gears of War or some other negative or passive aggressive nonsense about the series. Well I’m not going to do anything like that. I like Gears of War in fact, back in the day I spent a significant amount of hours playing it online. So does that mean I’m going to go out and buy this remake? Hell no I’m not.
Continue reading “Gears of War: Victim of its own success”