After the EA conference felt like a company floundering for something to put on stage, and then subsequently not actually making an effort once the stuff was up there. Microsoft came out like a company with something to prove. True, they are trailing behind Sony and the PS4 in terms of sales and install base, but Microsoft also have their fingers in the PC space, so it’s not like they’re desperate…
I’m not going to break down the entire conference for Microsoft like I did for EA, there was far too much on display here and a lot of it I don’t have a strong opinion about, or there wasn’t simply enough there before jumping to the next thing to say anything about it other than stating it’s a thing. So I’m going to go down my notes and talk about the things I felt the strongest about, in either a positive or negative light. So let’s get started.
Continue reading “E3 Week: My Highlights from the Microsoft Xbox Press Conference”
With the recent release of Warmind, I’m pretty happy with the place Destiny 2 is in right now. While the expansion might have felt a little flat at face value, the promise going forward is huge and despite the feeling that Bungie can’t seem to do anything right at times, I’m happy to be playing the game again.
The community surrounding the game though, it feels like this insatiable, impossible to please criticism machine. Every shred of news that pops online is followed by serial comments tearing the game down, or expressing delight that they stopped played they game when they did. Personally, I think many are forgetting that the original Destiny had always been on fire to some degree, especially in its first year.
Continue reading “Which Destiny did DLC better?”
This year’s E3 will most definitely announce the next game in 343 and Microsoft’s Halo franchise. The “6th” game and finale to the series’ post Bungie trilogy. The weirdest thing about this, nobody is really talking about it. There was a time that Halo was the biggest franchise in the industry, now it’s a languid shadow of its former self.
Back when the original Halo trilogy was in the zeitgeist, it was seen as the definitive game in the genre. The first game received near universal acclaim from all major publications, as did the second and third for the most part. Not only that, the franchise had a major guiding hand in the direction that, not only the FPS genre moved in on console, but had an impact on modern game design sensibilities and the approach to online play in general. It was certainly the first game I was really aware of playing online on console.
Continue reading “The Decline of the Halo Series”