As if to keep their momentum going, Bungie put out a pre-recorded live stream in which their revealed their new expansion that’ll come out in September as the game rolls into its second year: Destiny Forsaken. I watched the stream a couple of times and thought I’d give my impressions considering I’m in a pretty deep Destiny hole right now.
With the recent release of Warmind, I’m pretty happy with the place Destiny 2 is in right now. While the expansion might have felt a little flat at face value, the promise going forward is huge and despite the feeling that Bungie can’t seem to do anything right at times, I’m happy to be playing the game again.
The community surrounding the game though, it feels like this insatiable, impossible to please criticism machine. Every shred of news that pops online is followed by serial comments tearing the game down, or expressing delight that they stopped played they game when they did. Personally, I think many are forgetting that the original Destiny had always been on fire to some degree, especially in its first year.
Bungie and Destiny haven’t been in the best place these past few months. As much damage control as it seems the developers have been running, they can’t really seem to catch a break. After the release of Destiny 2’s first expansion; The Curse of Osiris, many were questioning how game could continue when it seemed to be losing players at a rapid pace.
Bungie seem determined to learn from their “mistakes” and have been very vocal in broadcasting their future plans and direction. I mistakes ion quotes because, for better or for worse, they’ve taken the vocal criticism of the fan base very seriously. At face value though, Destiny’s second expansion; Warmind, appears to be taking the game in a direction fans seem to be… less critical of.
Borderlands 2 is one of my favourite games of all time. It was a realisation that came to me slowly when I found myself, once again, thinking of picking it up and starting a new character. Despite a play through taking over 40 hours, I’ve probably finished it at least half a dozen times already.
It was when pondering whether to start playing Borderlands 2 again, I came to the realisation of just how similar it was to another series I’d put a lot of time into, and how it does so many things just that little bit better. I’m going to stop playing coy now, I’m talking about Destiny. It was kind of obvious, it’s in the title of the article, and Cayde-6 is just below. I’ve complained about and praised Destiny again, again, again and again. It’s a game I love to hate and hate to love, and yet I still play it all the time.
In fact, they’re both games that capture a lot of the things I value in video games: Individuality of character in multiplayer games, replayability, diverse upgrading paths, procedurally generated loot. These are things that draw me into not just playing a game, but to continuing playing it for years to come. Both games do these things, to varying degrees of success , but ultimately I think that Borderlands 2 does the better job. This is my case for that.
You saw this coming. As much as I sung the praises of 2017 as a year of great games, that doesn’t mean there isn’t still trash by the barrel full. As is standard fare for these annual lists I do at the end of every year, I top out a binge of positivity by complaining about something, three things to be precise. Just so you can start 2018 with a sour taste in your mouth. You’re welcome.
Without further waffle, here are the three games that disappointed me the most this year. Not to say they were necessarily bad games (although a couple of them kind of were). These are just the games I had the most hopes for, but ended up letting me down the most. Continue reading “Wooderon’s 3 most disappointing games of 2017”