So I went to EGX again this year. This would be the point in the article where, if I’d have been a real journalist, I’d have given a brief background into EGX. But I honestly can’t be bothered to make that kind of effort right now. All you need to know is that it’s a big video gaming and culture convention that take place in the West Midlands of the U.K. for 4 days a year.
It’s the third time I’ve gone in as many years and it’s pretty standard fare as far as these type of conventions go. A bunch of developers, large and small, show up and pedal their wares, so to speak. On top of that there are plenty of other attractions. People selling niche and retro merchandise based on video games, or other things the type of people who go to this type of event will probably like. Continue reading “My time at EGX 2017”
I like Destiny 2. Is that a surprise? considering the stupid amount of hours I put into the original game, the fact that I am also playing far too much of the sequel should shock nobody. That I’ve already put 100 hours into the game in little under three weeks should prove that. Wow, when I say that out loud it sounds really bad.
It’s not to say I think the game is perfect though. While it’s better on the whole than the first game was upon release, there are a whole array of things I’d wish they had left the same. The customisation of subclasses for example. Also while set stats on weapons are a good thing, it takes come of the shine off getting a really good gun. All that aside, the one thing I have genuine to goodness mixed feelings on is the game’s new style of crucible. Which is its competitive multiplayer if you didn’t know that.
Continue reading “I’m not too hot on Destiny 2’s Crucible”
As I’ve made abundantly clear on this site, I like Destiny. I continue to play it after all this time and have even picked it up on PS4 despite having hundreds of hours already clocked on Xbox One. While the game had a very rocky start, it remade itself and turned into a something I would find myself playing every day. It took a very shallow and repetitive experience, only propped up by impressive graphics and solid gameplay, and supplied content in a style reminiscent of an MMO, dumping new things a couple of times a year.
Continue reading “Beginning of the end for Destiny?”