I know it’s been mere days since my last post about Destiny, but as of yesterday, the next story step of the Season of the Drifter became available. One that is pretty unique as far as Destiny content goes, in that to forces you into making a permanent choice between two factions. (Warning: this post contains me droning about Destiny Lore)
This choice is based around a growing unease between the Praxic Order of warlocks; a sect as traditional as a guardian can get, and the Drifter; everyone’s new favourite roguish scoundrel. While the true scope of this decision point is yet to be revealed, or even if it is a far reaching as Bungie claim, there isn’t much for player to base their decision on.
Continue reading “Destiny 2 – Why I sided against the Drifter”
The reaction to this second chapter of Bungie’s new seasonal style approach to content in Destiny has been more mixed than the first. Named the Season of the Drifter, it primarily focuses on the game’s newer competitive mode: Gambit. Something that, while a fantastic addition to the game, doesn’t hold appeal to the player base as a whole.
I’ve always personally felt it odd that some people invest themselves into a game and its community for this long, and yet only interact with a sliver of it. There are people who play a lot of Destiny but avoid any form of competitive play at all costs. In hindsight though, it’s as valid way of approaching the game as any, especially with the extra content added over the past year.
Continue reading “Destiny – Season of the Drifter: The Problem with The Reckoning”
A news story I couldn’t afford not to mention. Seeing as how Destiny is still the game I am spending most of my time with, despite having a “to play” list as long as my arm.
Bungie posted on their website, via Twitter that they were ending their ten year partnership with publisher Activision and breaking away on their own. Meaning that going forward they own the full publishing rights to the franchise and can make all their own designs, free from a profit driven publisher.
Bungie had massive ambitions when it came to originally making Destiny, but lacked the financial capital to make their lofty dreams a reality back in 2008. Thus they gained funding through a publisher. In this case, the publisher being Activision.
Continue reading “Bungie break away from Activision and take on full publishing rights for Desinty”