The reaction to this second chapter of Bungie’s new seasonal style approach to content in Destiny has been more mixed than the first. Named the Season of the Drifter, it primarily focuses on the game’s newer competitive mode: Gambit. Something that, while a fantastic addition to the game, doesn’t hold appeal to the player base as a whole.
I’ve always personally felt it odd that some people invest themselves into a game and its community for this long, and yet only interact with a sliver of it. There are people who play a lot of Destiny but avoid any form of competitive play at all costs. In hindsight though, it’s as valid way of approaching the game as any, especially with the extra content added over the past year.
Continue reading “Destiny – Season of the Drifter: The Problem with The Reckoning”
Anthem comes out in a few weeks and the closer we get it Bioware’s latest game getting released, the more my initial enthusiasm for the game ebbs away. After a pretty strong reveal and my own personal desire for a return to good Bioware manifesting qualities to the game that might not have ever actually been there, the likelihood of Anthem hitting the ground with the promised level of quality and content seems real unlikely.
After a less than convincing marketing push from EA and then the eventual word of mouth getting around, thanks to more and more people got their hands on mostly finished builds of the game, it seems like Anthem is already gearing up to have many of the same issues as its competitor games in the genre upon its release.
Continue reading “Anthem: Why Play this when I could Just Play Destiny”