Bungie break away from Activision and take on full publishing rights for Desinty

A news story I couldn’t afford not to mention. Seeing as how Destiny is still the game I am spending most of my time with, despite having a “to play” list as long as my arm.

Bungie posted on their website, via Twitter that they were ending their ten year partnership with publisher Activision and breaking away on their own. Meaning that going forward they own the full publishing rights to the franchise and can make all their own designs, free from a profit driven publisher.

Bungie had massive ambitions when it came to originally making Destiny, but lacked the financial capital to make their lofty dreams a reality back in 2008. Thus they gained funding through a publisher. In this case, the publisher being Activision.

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Wooderon Games of the Year 2018: 5 Best Old Video Games

Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.

Wooderon Games of the Year 2018: 5 Best Old Video Games

The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.

It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.

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Destiny’s Gambit mode has a Sleeper Simulant Problem.

I eventually did get around to trying out Gambit mode since last talking about Destiny Forsaken. In fact, I’ve spent significant time in the new mode and feel it’s a fantastic addition to the game. A mode that combines elements of both the normal gameplay; shooting the numerous enemies of the darkness, but also adding an element of direct player vs. payer competition as well.

I find myself enjoying the mode, even when on the losing side. After many dozens of games though, one little thing has been niggling at me, and the more people abuse it, the more I see it becoming a real problem for the mode.

Continue reading “Destiny’s Gambit mode has a Sleeper Simulant Problem.”