I almost feel guilty when it comes to writing about Destiny these days. I always envision the people who follow my blog rolling their eyes and thinking here we go again, old man getting up on his soap box. But right now is Destiny time; we’re a few weeks into a new expansion and I just needs to address it.
Not just because it’s the game that is my obsession, but because Shadowkeep is something different for Destiny. It’s their first major expansion since Bungie parted ways with Activation, meaning they’re freer to pursue their own vision for the game without pressure from the monolithic company above them. Of course, that means they also need to do so on a much smaller budget.
Continue reading “Shadowkeep feels like a major shift for Destiny I can’t put my finger on”
The reaction to this second chapter of Bungie’s new seasonal style approach to content in Destiny has been more mixed than the first. Named the Season of the Drifter, it primarily focuses on the game’s newer competitive mode: Gambit. Something that, while a fantastic addition to the game, doesn’t hold appeal to the player base as a whole.
I’ve always personally felt it odd that some people invest themselves into a game and its community for this long, and yet only interact with a sliver of it. There are people who play a lot of Destiny but avoid any form of competitive play at all costs. In hindsight though, it’s as valid way of approaching the game as any, especially with the extra content added over the past year.
Continue reading “Destiny – Season of the Drifter: The Problem with The Reckoning”