Creator’s Intent 2 – A first timer’s approach to playing Animal Crossing

In the last part of this series I started off by making an effort to take a middle ground in the issue of inclusiveness vs. the integrity of the creator, mainly during the discussion on the issue of difficult games like Dark Souls and Bloodborne. I failed, taking a pretty defined stance on the issue than I had intended by the time I was finished writing it. Getting into it so much so that I never got around to talking about the other point I wanted to touch upon; Animal Crossing.

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2020 looks like a quiet year for video games

I keep looking forward to this coming year to see what video games I should be saving my money and storing all my excitement juice for. I have a jar, don’t ask, you don’t want to know. And yet, after looking at the list of confirmed games for 2020, I have to say: It’s looking pretty light.

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My Most Important Video Games of the Decade: #6 – #4

Three more games added to my best of the decade list? Don’t mind if I do. I almost felt bad about how many games that appear on this list ended up being first person shooters. But ended up brushing those concerns under the rug pretty quickly. Video Games are delivery method for story telling for me, and what better way is there to effectively convey story than through a genre everyone understands all too well.

At this point, there is very little teaching required to get players up to speed when playing first person shooters. In general, they all control pretty much the same, especially on console where Call of Duty pretty much set the standard for how these games control. Going back and playing Halo again was a real mind bending experience after being so used to playing these games a certain way.

But I’m getting away from the point, let’s get back into this list.

Here’s  #15, #14 and #13

Here are #12, #11 and #10

And here’s #9, #8 and #7

Continue reading “My Most Important Video Games of the Decade: #6 – #4”