Can you really say more with Silence: Part 1 – Different approaches with Link and Samus

This is a topic I touched upon once before, a long time ago. When I was writing for various other websites. However, when looking back at my past stuff, I realised that the original article had been lost to time, and expiring domains. Which is quite fortuitous as it turns out. As there have been a few games on my radar that have brought this topic up again in my mind and I can talk about it again without fear of plagiarising myself.

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My Thoughts on: Dead Cells

It’s been a relatively sparse summer in terms of video games. After weeks of nothing of particular interest, suddenly we find ourselves drowning in games. All of which seem to fill the same niche. “Metroidvania”, “Roguelike-like” and “Procedurally Generated” are the common terms linking a great many number of them, but of them, only one has managed to stick out and actually capture my interest: Dead Cells.

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