Wooderon’s favourite Video Games of 2019 – #6

Today’s game is one I can’t seem to go a year without talking about in some from come these ends of year celebrations. I’m aware this is my person list and I’m free to put whatever the hell I want into it, but I am a weird sticker for my own rules when it comes to posts like these. And it pains me to break these rules when it happens.

Either way, this is a game I spent significant time with this year and I would be remiss if I didn’t highlight it and give it the attention it deserves.

(Link to lists so far)

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Shadowkeep feels like a major shift for Destiny I can’t put my finger on

I almost feel guilty when it comes to writing about Destiny these days. I always envision the people who follow my blog rolling their eyes and thinking here we go again, old man getting up on his soap box. But right now is Destiny time; we’re a few weeks into a new expansion and I just needs to address it.

Not just because it’s the game that is my obsession, but because Shadowkeep is something different for Destiny. It’s their first major expansion since Bungie parted ways with Activation, meaning they’re freer to pursue their own vision for the game without pressure from the monolithic company above them. Of course, that means they also need to do so on a much smaller budget.

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Can You Really Say More With Silence: Part 3 – A Sudden Change in Heart

I hadn’t initially intended on writing this at all, in fact this whole thing about silent protagonists in video games was only ever intended to be a single part, but it kept ballooning in size to the point there I felt I had to break it into parts.

If you don’t know what I’m talking about; In Part 1: I talk about how the Legend of Zelda and Metroid both took different approaches as time and technology grew, and in Part 2: I spoke about how the trend feels really dated when it pops up in modern, story driven RPGS.

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