Shadowkeep feels like a major shift for Destiny I can’t put my finger on

I almost feel guilty when it comes to writing about Destiny these days. I always envision the people who follow my blog rolling their eyes and thinking here we go again, old man getting up on his soap box. But right now is Destiny time; we’re a few weeks into a new expansion and I just needs to address it.

Not just because it’s the game that is my obsession, but because Shadowkeep is something different for Destiny. It’s their first major expansion since Bungie parted ways with Activation, meaning they’re freer to pursue their own vision for the game without pressure from the monolithic company above them. Of course, that means they also need to do so on a much smaller budget.

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Can You Really Say More With Silence: Part 3 – A Sudden Change in Heart

I hadn’t initially intended on writing this at all, in fact this whole thing about silent protagonists in video games was only ever intended to be a single part, but it kept ballooning in size to the point there I felt I had to break it into parts.

If you don’t know what I’m talking about; In Part 1: I talk about how the Legend of Zelda and Metroid both took different approaches as time and technology grew, and in Part 2: I spoke about how the trend feels really dated when it pops up in modern, story driven RPGS.

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Destiny 2 – Why I sided against the Drifter

I know it’s been mere days since my last post about Destiny, but as of yesterday, the next story step of the Season of the Drifter became available. One that is pretty unique as far as Destiny content goes, in that to forces you into making a permanent choice between two factions. (Warning: this post contains me droning about Destiny Lore)

This choice is based around a growing unease between the Praxic Order of warlocks; a sect as traditional as a guardian can get, and the Drifter; everyone’s new favourite roguish scoundrel. While the true scope of this decision point is yet to be revealed, or even if it is a far reaching as Bungie claim, there isn’t much for player to base their decision on.

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