The Decline of the Halo Series

This year’s E3 will most definitely announce the next game in 343 and Microsoft’s Halo franchise. The “6th” game and finale to the series’ post Bungie trilogy. The weirdest thing about this, nobody is really talking about it. There was a time that Halo was the biggest franchise in the industry, now it’s a languid shadow of its former self.

Back when the original Halo trilogy was in the zeitgeist, it was seen as the definitive game in the genre. The first game received near universal acclaim from all major publications, as did the second and third for the most part. Not only that, the franchise had a major guiding hand in the direction that, not only the FPS genre moved in on console, but had an impact on modern game design sensibilities and the approach to online play in general. It was certainly the first game I was really aware of playing online on console.

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Borderlands 2 is the best version of Destiny

Borderlands 2 is one of my favourite games of all time. It was a realisation that came to me slowly when I found myself, once again, thinking of picking it up and starting a new character. Despite a play through taking over 40 hours, I’ve probably finished it at least half a dozen times already.

It was when pondering whether to start playing Borderlands 2 again, I came to the realisation of just how similar it was to another series I’d put a lot of time into, and how it does so many things  just that little bit better. I’m going to stop playing coy now, I’m talking about Destiny. It was kind of obvious, it’s in the title of the article, and Cayde-6 is just below. I’ve complained about and praised Destiny again, again, again and again. It’s a game I love to hate and hate to love, and yet I still play it all the time.

In fact, they’re both games that capture a lot of the things I value in video games: Individuality of character in multiplayer games, replayability, diverse upgrading paths, procedurally generated loot. These are things that draw me into not just playing a game, but to continuing playing it for years to come. Both games do these things, to varying degrees of success , but ultimately I think that Borderlands 2 does the better job. This is my case for that.

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I’m not too hot on Destiny 2’s Crucible

I like Destiny 2. Is that a surprise? considering the stupid amount of hours I put into the original game, the fact that I am also playing far too much of the sequel should shock nobody. That I’ve already put 100 hours into the game in little under three weeks should prove that. Wow, when I say that out loud it sounds really bad.

It’s not to say I think the game is perfect though. While it’s better on the whole than the first game was upon release, there are a whole array of things I’d wish they had left the same. The customisation of subclasses for example. Also while set stats on weapons are a good thing, it takes come of the shine off getting a really good gun. All that aside, the one thing I have genuine to goodness mixed feelings on is the game’s new style of crucible. Which is its competitive multiplayer if you didn’t know that.

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Wooderon Games of the Year 2015: #5

Top five time. This is the half of the list that was definitely easier to pick. It’s because from here the games are all ones I will unabashedly recommend everyone to go out and try to play. And after reading this next entry I get the feeling some people might just dismiss me as crazy. But I’ve got to wear it on my sleeve now, so maybe I am just a nutcase.

This game is definitely one that might be a contentious choice but again, this is a list of games I had the most enjoyment with over the year and it wouldn’t be right if this one didn’t come up in some way. So, let’s to the roundup and then get to number five:

#10 Halo 5: Guardians

#9 Ori and the Blind Forest

#8 Splatoon

#7 Dragonball XenoVerse

#6 Monster Hunter 4 Ultimate Continue reading “Wooderon Games of the Year 2015: #5”

Beginning of the end for Destiny?

As I’ve made abundantly clear on this site, I like Destiny. I continue to play it after all this time and have even picked it up on PS4 despite having hundreds of hours already clocked on Xbox One. While the game had a very rocky start, it remade itself and turned into a something I would find myself playing every day. It took a very shallow and repetitive experience, only propped up by impressive graphics and solid gameplay, and supplied content in a style reminiscent of an MMO, dumping new things a couple of times a year.

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