Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.
The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.
It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.
Continue reading “Wooderon Games of the Year 2018: 5 Best Old Video Games”
This is usually around the time of year I make the terrible life choice of beginning my Game of the Year blog gauntlet. Around two solid weeks of extensive posts listing my best and worst video games and movies of the past 12 months as I saw them. Coupled with an intensive time of year within my job in retail, it seems like a terrible idea on my part. And yet it’s something I look forward to doing every year.
Continue reading “My Changing Approach to Video Games in 2018”
I eventually did get around to trying out Gambit mode since last talking about Destiny Forsaken. In fact, I’ve spent significant time in the new mode and feel it’s a fantastic addition to the game. A mode that combines elements of both the normal gameplay; shooting the numerous enemies of the darkness, but also adding an element of direct player vs. payer competition as well.
I find myself enjoying the mode, even when on the losing side. After many dozens of games though, one little thing has been niggling at me, and the more people abuse it, the more I see it becoming a real problem for the mode.
Continue reading “Destiny’s Gambit mode has a Sleeper Simulant Problem.”