What follows is a the complete top fifteen list I posted over the past five days. In case anyone came to this late and wanted to just see the whole thing in one go rather than clicking around a bunch of links. The following is a top 15 list of the most important video games of the decade, not a critical or quality one. Rather, it’s the games that meant the most to me on a personal level.
Some of these were very time and place experiences that I might not readily go back to. But they all meant a lot to me at some point in this past ten years and I just wanted to share that all with everyone before I get swamped with games I never end up playing this decade.
Continue reading “My 15 Most Important Video Games of the Decade: Full List” →
Continuing on from yesterday, I add three more games to my top fifteen video games of the past decade. Looking back at these games, and playing them a little in preparation for this list, the individual quality of some of them might have people scratching their head over their inclusion.
Continue reading “My Most Important Video Games of the Decade: #12 – #10” →
Yesterday, I said that I had a habit finding Indie darlings on the tail end of my list. Not to spoil anything, but this year proves to be no different. We’re so spoilt for choice when it comes to video games these days, that you could be perfectly happy only ever playing games out of smaller studios and never getting into the AAA, there are a lot of people who do just that.
Today I’m going to talk about a game I spoke about early in the year. I had to pick this game up when I heard who was developing it, despite it only being their second game. But even in writing this piece, I found myself with the itch go back and start playing it all over again. It’s a game I can see myself going back to over and over, just like I did with the developer’s first game.
Before I start talking too much and giving things away, I’ll do what I usually do build some tension by linking to my list so far before getting onto the main meat of the entry:
#10: Dead Cells
Continue reading “Wooderon Games of the Year 2018: #9” →