Wooderon Games of the Year 2018: #9

Yesterday, I said that I had a habit finding Indie darlings on the tail end of my list. Not to spoil anything, but this year proves to be no different. We’re so spoilt for choice when it comes to video games these days, that you could be perfectly happy only ever playing games out of smaller studios and never getting into the AAA, there are a lot of people who do just that.

Wooderon Games of the Year 2018: #9

Today I’m going to talk about a game I spoke about early in the year. I had to pick this game up when I heard who was developing it, despite it only being their second game. But even in writing this piece, I found myself with the itch go back and start playing it all over again. It’s a game I can see myself going back to over and over, just like I did with the developer’s first game.

Before I start talking too much and giving things away, I’ll do what I usually do build some tension by linking to my list so far before getting onto the main meat of the entry:

#10: Dead Cells

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My Thoughts on: Into the Breach

Take one part Pacific Rim mix it with some Starship Troopers then add a dash of Edge of Tomorrow. Mix it all into Advance Wars/X-Com like combat and this is what you end up with. Into The Breach is the second game from Subset Games, and the followup to FTL: Faster than Light, a game spoken about on this blog none too long ago.

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I Love/Hate FTL: Faster Than Light

A game by the name of Into the Breach caught my eye recently, a tactical role playing game from developers Subset Games. It had an Advance Wars vibe to it that really grabbed my interest. But rather than just going out and buying the game I liked the look of, like a normal person would. Instead I found myself loading up Subset’s first game and losing a couple dozen more hours to FTL: Faster Than Light.

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