Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.
It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.
Continue reading “My Character Creation Obsession”
Bethesda are my good-will publisher. It’s a company full of people who seem to genuinely care about what they’re doing, and consequently they put out very good games on a consistent basis. That being said, I always find myself wondering what they could possibly find to show year after year on their stage. Time and time again they tend to shut me up and put on a good show. So I’m looking forward to whatever we see here.
My high hopes were tested to begin with, as it took 15 to 20 minutes for the presentation to actually get started, bringing out a few different faces on their weird stage and Having Andrew W.K. perform a song to a relatively underwhelmed/perplexed audience. Eventually the show did get started though. Here’s what I thought of it.
Continue reading “E3 Week: My Reactions to the Bethesda Press Conference”
After the EA conference felt like a company floundering for something to put on stage, and then subsequently not actually making an effort once the stuff was up there. Microsoft came out like a company with something to prove. True, they are trailing behind Sony and the PS4 in terms of sales and install base, but Microsoft also have their fingers in the PC space, so it’s not like they’re desperate…
I’m not going to break down the entire conference for Microsoft like I did for EA, there was far too much on display here and a lot of it I don’t have a strong opinion about, or there wasn’t simply enough there before jumping to the next thing to say anything about it other than stating it’s a thing. So I’m going to go down my notes and talk about the things I felt the strongest about, in either a positive or negative light. So let’s get started.
Continue reading “E3 Week: My Highlights from the Microsoft Xbox Press Conference”