As someone who values narrative and a depth of world building in their video games, I hold Bioware in high regard. Their particular brand of video game scratches an itch that not many other developers can manage, combining third person action gameplay with a well realised story and intricate world building. And on a console of all things.
Like many unique and creative developers though, their ideas would sometimes outpace their financial ability to pull them off. Enter EA. The behemoth of a publisher acquired Bioware in 2007, and for a while things were looking up for the Canadian Developer and their fans. Cut to over 10 years later, and things aren’t so bright for Bioware. They find themselves in a position where their next game could also be their last.
Continue reading “Is Anthem Bioware’s last chance?”
I recently wrote a piece for this blog speaking about the Leviathan DLC for Mass Effect 3 and how it negatively impacted the Reapers as an antagonistic force. I continued and subsequently finished Mass Effect 3 after posting that, only to find I didn’t want to be done with playing it. It was this that caused me to make the questionable decision to go back and start playing the original Mass Effect for the first time in at least five years.
The last few times I tried to play the original Mass Effect, I bounced off it pretty quickly. Much to my surprise, this time I found myself invested. And then ended up finishing the game pretty quickly. It inspired me to look back at the game that kicked off my love affair with the Mass Effect series, and view it through a critical eye. Does it hold up as much as I’d like it to, and if I played it today, would I adore the series as much as I do now?
Continue reading “Looking back at: Mass Effect”
Every year or so, during a dry release spell, I find myself drawn back to the old favourites. You could call it my gaming comfort food. And there is no series out there more “entire pack of chocolate hobnobs” than the Mass Effect Trilogy. When I start a new Mass Effect run, I tend to fall down into a bit of a void of time and attention. I have such huge admiration for these handful of games, even more so since Andromeda came out.
And subsequently killed the franchise off.
My current session found me going back to the Mass Effect 3 DLCs, pieces of content I didn’t have a hugely clear memory of in comparison to the rest of the game. Specifically, I want to get into Leviathan; the first piece of post release story DLC for Mass Effect 3. At the time, I remember being amazed at this additional story that added a new, powerful and mysterious race into the equation that could level the playing field against the Reapers.
Today, I feel like the inclusion of Leviathan does nothing but devalue the entire lore experience around it.
Continue reading “Mass Effect 3’s Leviathan: Losing the Fear of the Unknown”