Batman Arkham – The Problem with Escalation

I don’t want to come across as some kind of shill, but every now and then Xbox’s Game Pass will sump something onto my lap that really takes me to a place. A few weeks ago, the duel release of Rocksteady’s Batman Arkham games fell into my downloads. Like an old glove, I found myself slipping into these gems again without much argument.

Batman Arkham – The Problem with Escalation

Playing both Arkham Asylum and Arkham City in quick succession, I came to realise that both games are actually very different from one another. While both fantastic pieces of video games craftsmanship and storytelling, both shine in totally different ways. With two short years between 2009’s Asylum and 2011’s City, it’s astounding how different a direction Rocksteady went with the follow up to their marque release.

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Titanfall 2 had a hell of a campaign that we should revisit

With all this talk of Apex Legends and the dwindling sense of spite that came with Respawn releasing a new first person shooter that wasn’t Titanfall 3; a lot of people have been taking this opportunity to look back at Titanfall 2 and remember/realise what made that game such a highlight when it came out in late 2016.

Titanfall 2 had a hell of a campaign that we should revisit

While the second game under the franchise banner, Titanfall 2 was the first game with a campaign, using its established world and lore to tell a story to put on top of the amazing concept piece that was the first Titanfall.

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My Thoughts on: >Observer_

I’ve always had a fascination with Cyberpunk; it’s the realisation of our inevitable, highly technological future combined with the cynical belief that it’ll rot our society.

With the leaps in technology made in just the past few years, the cyberpunk future approaches at a frightening rate. So there’s no better time to play a horror game within that leans into all these fears about how screwed we are as a species; Observer.

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