If anyone can remember back to the heady days of late May, I was on a pretty big consumer high just after finishing the Final Fantasy VII Remake, so much so that I had to hold myself back from writing a half dozen pieces about how I loved different aspects of the thing. The game had built up so much enthusiasm for the franchise in me that I found myself scouring through the other available entries in the series to try and get myself a similar high.
Man, this must be how gambling addicts feel during their low points…
Continue reading “Was going back to Final Fantasy XIII a mistake?”
Up until last week, I’d been really resistant to picking up Pokemon Let’s Go Pikachu, the latest spinoff title from Nintendo and Game Freak. I call it a spinoff, because as much as the game is masquerading as a mainline entry into the series, it is one. Taking equal parts inspiration from the main series and the mobile game; Pokemon Go.
Despite the aggressively dismissive stand I had taken towards the game, after putting some time into it, I can fully understand why the game as as much positive word of mouth surround it as it does.
Continue reading “Pokemon Let’s Go Pikachu is everything I was afraid it would be”
I don’t want to come across as some kind of shill, but every now and then Xbox’s Game Pass will sump something onto my lap that really takes me to a place. A few weeks ago, the duel release of Rocksteady’s Batman Arkham games fell into my downloads. Like an old glove, I found myself slipping into these gems again without much argument.
Playing both Arkham Asylum and Arkham City in quick succession, I came to realise that both games are actually very different from one another. While both fantastic pieces of video games craftsmanship and storytelling, both shine in totally different ways. With two short years between 2009’s Asylum and 2011’s City, it’s astounding how different a direction Rocksteady went with the follow up to their marque release.
Continue reading “Batman Arkham – The Problem with Escalation”