Mass Effect: Citadel is just a whole lot of fun

Some time back, after a prior revisitation into the Mass Effect Trilogy, I wrote a post on here talking about the Leviathan DLC for Mass Effect 3 and how it actively reduced the mystique and unknowable sense of inevitable doom around the series’ antagonists: The Reapers. Playing through all the expanded content again as a part of the Legendary Collection this past month, my feelings haven’t changed all that much.

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Returning to Mass Effect – Legendary Edition: Mass Effect 3

The commonly jumped to conclusion regarding Mass Effect Trilogy is that the third one is the bad one. Regardless of the reasoning or actual truth behind that statement, there was such a fiasco over the ending of the game back when it first came out that Bioware actually had to apologise about is and then go back and “fix” it.

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Returning to Mass Effect – Legendary Edition: Mass Effect 2

I Forgot how long this game is.

It’s kind of strange. Despite how much I hail Mass Effect 2 as one of the most important video games in my life, it found its way to the top of my “most important video games of the decade” list, it’s possible that it might be a video game that I’ve played too much. Which was the thought that kept entering my brain during the later 20 hours of working through this incredible thing.

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