Every year or so, during a dry release spell, I find myself drawn back to the old favourites. You could call it my gaming comfort food. And there is no series out there more “entire pack of chocolate hobnobs” than the Mass Effect Trilogy. When I start a new Mass Effect run, I tend to fall down into a bit of a void of time and attention. I have such huge admiration for these handful of games, even more so since Andromeda came out.
And subsequently killed the franchise off.
My current session found me going back to the Mass Effect 3 DLCs, pieces of content I didn’t have a hugely clear memory of in comparison to the rest of the game. Specifically, I want to get into Leviathan; the first piece of post release story DLC for Mass Effect 3. At the time, I remember being amazed at this additional story that added a new, powerful and mysterious race into the equation that could level the playing field against the Reapers.
Today, I feel like the inclusion of Leviathan does nothing but devalue the entire lore experience around it.
Continue reading “Mass Effect 3’s Leviathan: Losing the Fear of the Unknown”
You saw this coming. As much as I sung the praises of 2017 as a year of great games, that doesn’t mean there isn’t still trash by the barrel full. As is standard fare for these annual lists I do at the end of every year, I top out a binge of positivity by complaining about something, three things to be precise. Just so you can start 2018 with a sour taste in your mouth. You’re welcome.
Without further waffle, here are the three games that disappointed me the most this year. Not to say they were necessarily bad games (although a couple of them kind of were). These are just the games I had the most hopes for, but ended up letting me down the most. Continue reading “Wooderon’s 3 most disappointing games of 2017”
I already mentioned I wasn’t too hot on the new Mass Effect. The thing I felt was one of the biggest let downs in Andromeda was that it felt like a Video Game first and a story second. I know, crazy right. Seriously though, I never really cared about the gameplay aspects of Mass Effect. It was always the world building and the character interactions that drew me in, and I think a lot of other people felt the same way. It was a kind of science fiction, a space opera that we rarely see in video games, and it might have been too much to hope that EA would allow Bioware to do something similar for Andromeda.
To boil this issue down to the most basic statement I can: The aliens don’t feel very alien anymore. Continue reading “They took the Star Trek out of Mass Effect”