Destiny 2 Talk – My thoughts on Season of the Worthy

It’s been a while a while since I talked about Destiny. It’s probably because, lately, I haven’t been playing it all that much. My shooter attention being busied by time spent with Apex Legends and my re-rediscovery of Call of Duty. But I have been playing Destiny in bits and drabs, and from what I’ve seen, Destiny 2’s latest season of content isn’t really managing to live up to its name.

Continue reading “Destiny 2 Talk – My thoughts on Season of the Worthy”

Shadowkeep feels like a major shift for Destiny I can’t put my finger on

I almost feel guilty when it comes to writing about Destiny these days. I always envision the people who follow my blog rolling their eyes and thinking here we go again, old man getting up on his soap box. But right now is Destiny time; we’re a few weeks into a new expansion and I just needs to address it.

Not just because it’s the game that is my obsession, but because Shadowkeep is something different for Destiny. It’s their first major expansion since Bungie parted ways with Activation, meaning they’re freer to pursue their own vision for the game without pressure from the monolithic company above them. Of course, that means they also need to do so on a much smaller budget.

Continue reading “Shadowkeep feels like a major shift for Destiny I can’t put my finger on”

First person shooters need campaigns again

Earlier this year if you had told me that, come November, I had decided to not buy the new Star Wars game from Dice; I wouldn’t have believed it. Aside from being a massive Star Wars mark, It was a follow-up to Battlefront, one of my favourite games on the Playstation2/Xbox. If anything it was one of the games I was most looking forward to. So what changed.

Star_Wars_Battlefront_wallpaper Continue reading “First person shooters need campaigns again”