The Experimental Social Gaming Experience

Video Games have long been perceived as being a solitary activity. Something that actually couldn’t be further from the truth. From the days of people clustering around arcade cabinets, evolving into holding LAN parties and morphing into the prevalence of Twitch and streaming today; as much as people play video games alone, it’s also always been an inherently social experience.

As the industry continues to exponentially grow, the concept of experiencing video games socially has grown and become more experimental and certain individuals have created strange social experiences where people participate en masse, being one small input amongst dozens, hundreds or sometimes even thousands.

Continue reading “The Experimental Social Gaming Experience”

Will Pokemon ever bring back Mega Evolution?

I don’t know if it’s because I ended up blocking a dozen or so people on Twitter, but it feel like, since the release of Isle of Armor, the heat on the Pokemon franchise has cooled off a little. Those #bringbackthenationaldex people are still there, but I feel like they’re just brainlessly parroting themselves at this point rather than actually thinking they’re getting somewhere with their comment spam.

Rather than just being laser focused on that one issue with the mainline Pokemon games, I’ve started to see the criticism broaden out into a more “normal” series of complaints. In which everyone wants their pet demand fulfilled. One of the most common, and one I can’t disagree with being the return of Mega Evolution.

Continue reading “Will Pokemon ever bring back Mega Evolution?”

The Inevitable sequels to games that never needed them

Franchising is both a miraculous gift and huge crutch when it comes to media. Without it, we wouldn’t have the Marvel Cinematic Universe or the continuation of Star Wars. Which is great, but not everything was born to be a franchise, sometimes a single movie/video game is all you need. One that sets out to tell a story and spread its message, then it’s done all tied up in a neat little bow as this self contained gem.

Then that story becomes popular, makes a lot of money and people start asking when the story is going to continue. Missing the entire point that the story was only so good because it existed in its own little bubble.

Continue reading “The Inevitable sequels to games that never needed them”