Time Travel is a fascinating concept in fiction. It can be used in any number of ways to tell so many different kinds of stories. Sometimes its the crux of an entire narrative, but sometimes its introduced right at the end as an easy to get the characters out of a sticky situation, or simply to surprise the audience.
Doing this can really turn a story on its head, especially if it’s how the author decides to end their story. It has some real potential to backfire in their face and upset the audience. Or it can upset me at the very least. I’ve noticed a few things have been doing this lately in the media I consume, and thought I ought to shine a light onto it, just to let people know where I’m coming from.
Continue reading “The Problem with Ending a story with a time travel twist”
I know it’s been mere days since my last post about Destiny, but as of yesterday, the next story step of the Season of the Drifter became available. One that is pretty unique as far as Destiny content goes, in that to forces you into making a permanent choice between two factions. (Warning: this post contains me droning about Destiny Lore)
This choice is based around a growing unease between the Praxic Order of warlocks; a sect as traditional as a guardian can get, and the Drifter; everyone’s new favourite roguish scoundrel. While the true scope of this decision point is yet to be revealed, or even if it is a far reaching as Bungie claim, there isn’t much for player to base their decision on.
Continue reading “Destiny 2 – Why I sided against the Drifter”
The reaction to this second chapter of Bungie’s new seasonal style approach to content in Destiny has been more mixed than the first. Named the Season of the Drifter, it primarily focuses on the game’s newer competitive mode: Gambit. Something that, while a fantastic addition to the game, doesn’t hold appeal to the player base as a whole.
I’ve always personally felt it odd that some people invest themselves into a game and its community for this long, and yet only interact with a sliver of it. There are people who play a lot of Destiny but avoid any form of competitive play at all costs. In hindsight though, it’s as valid way of approaching the game as any, especially with the extra content added over the past year.
Continue reading “Destiny – Season of the Drifter: The Problem with The Reckoning”