As a new event crests over the horizon for a popular video game, it’s inevitably accompanied by the not so distant yells of outrage for some reason or another. Not to undermine the perpetually hot topic that is cosmetic microtransactions in video games, but when it comes to Apex Legends, I can’t help but air on the side of a big ol’ shrug… Hey, anyone else smell hypocrisy in here?
With all this talk of Apex Legends and the dwindling sense of spite that came with Respawn releasing a new first person shooter that wasn’t Titanfall 3; a lot of people have been taking this opportunity to look back at Titanfall 2 and remember/realise what made that game such a highlight when it came out in late 2016.
While the second game under the franchise banner, Titanfall 2 was the first game with a campaign, using its established world and lore to tell a story to put on top of the amazing concept piece that was the first Titanfall.
I have a lot of time for Respawn Entertainment. Outside of them making Titanfall 2, which sorely underappreciated, in part due to a poorly time release window, the founders (Jason West and Vince Zampella) came from Infinity Ward before forming their own studio. Key people begin the huge swell of Call of Duty popularity off the back of Modern Warfare. And my personal favourite game in the franchise; Modern Warfare 2.
So, not only do I find out that Respawn have a new shooter out, and it’s set within the Titanfall universe, and it’s going to be free to play, and it’s already out! Of course I was going to drop whatever I was doing and desperately scramble to download it. The only thing that would cause me some sense of hesitation, would be the fact that it was a Battle Royale game, a burgeoning genre I, historically, never got along with. Apex Legends though, it’s managed to turn me around entirely.