For a long time I was… I don’t want to say an Overwatch apologist, because I don’t think Overwatch is a game that needs apologising for. To this day, it’s a fine multiplayer game with a lot of obvious care and attention into making it the best game it can be.
We live in a time where there are venn diagrams crossing all kinds of our interests these days. You only gave to pop into an HMV to find novelisation prequels focusing on classic Disney villains, Funko Pops based on any character under the sun and Lego doing pretty much the same thing also.
Like any self respecting 30 year old man, I enjoy a bit of Lego, and anyone who has spent any time reading my stuff also knows I am actively still a fan of Overwatch. The cross over of which has been no big secret amongst fans of either property for a while now. However certain it was to happen though, I was always a little doubtful as how Lego could really capture Overwatch in a set.
The end of April also marked the end of Overwatch’s latest seasonal event; Retribution. This event was a part of the recently named Archive series of events. A number of times a year, to coincide with particular real world celebrations, Overwatch holds time limited events which introduce new cosmetic items and game modes for its players. Archives are different.
The Archive events are unique because rather celebrate any real world occasion, they’re a focus on a piece of the game’s own lore and backstory in the form of co-operative gameplay style event. In this case, Retribution was the tale of when Overwatch’s black ops unit lost their anonymity and Gabriel Reyes started down the slippery slope that would turn him into “The Reaper”.