Ori and the Will of the Wisps – Just as sad, but way more forgiving

Whenever I think back to 2015’s Ori and the Blind Forest, I remember this difficult, beautiful and amazing video game. Actually going back and re-reading my entry on the game during my game of the year ranking that December; I wasn’t actually quite as in love with the game as my fond memories would seem to suggest.

Having now played the sequel, it kind of makes more sense in hindsight. These game’s greatest strengths always lay in their tone and presentation. Telling a hauntingly, beautifully presented story dealing with themes of loss and renewal. It was a game pulled along by its music, its art and its style, so much so that pretty much everything else about the game becomes a secondary memory.

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E3 Week 2019: My Highlights from the Microsoft Press Conference

I guess, seeing as how I did this last year, I might as well go again and pluck my highlights from the major press conferences at this year’s Electronic Entertainment Expo. Y’know, if feels like the biggest discourse surround E3 these days is is continued relevance.

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E3 Week: My Highlights from the Microsoft Xbox Press Conference

After the EA conference felt like a company floundering for something to put on stage, and then subsequently not actually making an effort once the stuff was up there. Microsoft came out like a company with something to prove. True, they are trailing behind Sony and the PS4 in terms of sales and install base, but Microsoft also have their fingers in the PC space, so it’s not like they’re desperate…

I’m not going to break down the entire conference for Microsoft like I did for EA, there was far too much on display here and a lot of it I don’t have a strong opinion about, or there wasn’t simply enough there before jumping to the next thing to say anything about it other than stating it’s a thing. So I’m going to go down my notes and talk about the things I felt the strongest about, in either a positive or negative light. So let’s get started.

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