After the EA conference felt like a company floundering for something to put on stage, and then subsequently not actually making an effort once the stuff was up there. Microsoft came out like a company with something to prove. True, they are trailing behind Sony and the PS4 in terms of sales and install base, but Microsoft also have their fingers in the PC space, so it’s not like they’re desperate…
I’m not going to break down the entire conference for Microsoft like I did for EA, there was far too much on display here and a lot of it I don’t have a strong opinion about, or there wasn’t simply enough there before jumping to the next thing to say anything about it other than stating it’s a thing. So I’m going to go down my notes and talk about the things I felt the strongest about, in either a positive or negative light. So let’s get started.
Continue reading “E3 Week: My Highlights from the Microsoft Xbox Press Conference”
I recently made a choice I’m surprised I didn’t make a hell of a lot sooner; I subscribed to the Xbox Game Pass. Amongst all these brand new games I could be sinking my teeth into like Sea of Thieves or State of Decay 2, for some reason I found myself ignoring these and instead downloading the remaster of the first Gears of War that came out in 2015.
I didn’t have any solid memories of the first Gears, not really getting into the series until the second game. So playing through the game in its entirety for what might have been the first time, in all its brown, muddy, ultra-violent glory was a far less exciting experience than I’d first assumed. But like a dope, despite its shortcomings becoming apparent early on, I still trudged through to the end.
Continue reading “Gears of War is Really Boring”
2016 has most defiantly not been my most prolific video gaming year. I have spent a significant amount of time looking at screens for sure, but I’ve noticed my tastes and gaming habits changing. It isn’t just me though. I think the industry as a whole has gone through a bit of a shift.
The focus on buying new games every couple of weeks seems to be dying down a little. Games are expensive, and more of them are coming out than ever before. Developers are shifting their focus slightly and spending less time churning out one project before jumping to the next, rather the idea of games as a service is becoming something people seems to be gravitating towards. Myself included, and that might become apparent in my list for this year, which didn’t have as large a pool of games to choose from has previous years have had.
So, like last year, I’m going to spend the next ten days listing my top ten games of 2016. As I said though, I haven’t played everything so if you think I missed something, chances are I just didn’t play it. Or hey, maybe we have different tastes and thats okay too. Continue reading “Wooderon Games of the Year 2016: #10”