2016 has most defiantly not been my most prolific video gaming year. I have spent a significant amount of time looking at screens for sure, but I’ve noticed my tastes and gaming habits changing. It isn’t just me though. I think the industry as a whole has gone through a bit of a shift.
The focus on buying new games every couple of weeks seems to be dying down a little. Games are expensive, and more of them are coming out than ever before. Developers are shifting their focus slightly and spending less time churning out one project before jumping to the next, rather the idea of games as a service is becoming something people seems to be gravitating towards. Myself included, and that might become apparent in my list for this year, which didn’t have as large a pool of games to choose from has previous years have had.
So, like last year, I’m going to spend the next ten days listing my top ten games of 2016. As I said though, I haven’t played everything so if you think I missed something, chances are I just didn’t play it. Or hey, maybe we have different tastes and thats okay too. Continue reading “Wooderon Games of the Year 2016: #10”