Monster Hunter World just came out and it’s literally all I want to do right now. This always happens when a new one of these comes out. The Monster Hunter grind is like some insatiable drug I can’t resist. It was enough of a struggle to break myself away for long enough to actually write this.
I actually took a short break from the series when I just couldn’t play the game on a handheld anymore. So, the time that had passed, combined with this being on a console meant that when I got my hands on this game, it was like some beast had been unleashed and no amount of Monster Hunter seemed able to sate its hunger.
Putting my fanboyisms aside for a moment: Monster Hunter World is probably the best stepping on point the long running series has ever had for people new to the series. Monster Hunter has always been something of an impenetrable series of games to get into. This new entry does a lot to streamline the experience, removing the unnecessary bits of upkeep that used to add extra layers of complexity to a game that was dense enough already.
Continue reading “Should you play Monster Hunter”
Okay, I just spent a bunch of paragraphs trying to justify why a pretty naff game has made it onto my top ten games of the year list. So from here on out it should be all gold right… Well we’ll see won’t we… If anyone reading this knows me or has spent any time reading my stuff on here over the past few years I can think of one game coming up you’re already expecting a rant about. But we’re not there yet… or are we.
Seeing as I just waffle in these early paragraphs, I’m going to use the space to shout out a game that didn’t make my list this year, but I still recommend people go out and play if they can: Little Nightmares is a weird little indie game from Tarsier Studios in Sweden. It’s a very creepy game I’ve talked about before. My main reason for not including it on my list was how short it was. If I’d gone back and played it more than once, it might have found its way on here, but as of right now Little Nightmares was a one and done game for this year, as much as I still think about that creepy ass thing.
Back to the list though:
#9: Star Wars Battlefront II
Continue reading “Wooderon Games of the Year 2017: #8”
I really, really like the top three game on my list this year and funnily enough, none of them were games I was hotly anticipating. In fact, all of them were a nice surprise for me. Even Pokemon weirdly enough. There were a lot of games that took me by surprise this year some new and some older. I discovered Rocket League this year and put a significant amount of time into it in the summer months. Superhot was amazing and only missed out on my top ten by a hair. Dragonball Xenoverse 2 has shaken off the honeymoon feel of the original game, but still managed to make a sequel that improved on the original in a lot of important ways.
Oh and I toyed with putting Skyrim: Special Edition on here, oh how I did. But after a final recap of my top then I’m going to talk about my favourite game of 2016:
#10: Gears of War 4
#9: XCOM 2
#8: Forza Horizon 3
#7: Titanfall 2
#6: Ratchet & Clank
#3: Pokemon Sun (/Moon)
#2: DOOM Continue reading “Wooderon Games of the Year 2016: #1”
Onto day three of my coverage.The first the games on my list have been very different from one another, one being a cover based shooter, while the other is a grid based tactics game… with a lot of cover based shooting. Number eight on the list is somthing, once again, very different than the previous two entries.
#10: Gears of War 4
#9: XCOM 2 Continue reading “Wooderon Games of the Year 2016: #8”
2016 has most defiantly not been my most prolific video gaming year. I have spent a significant amount of time looking at screens for sure, but I’ve noticed my tastes and gaming habits changing. It isn’t just me though. I think the industry as a whole has gone through a bit of a shift.
The focus on buying new games every couple of weeks seems to be dying down a little. Games are expensive, and more of them are coming out than ever before. Developers are shifting their focus slightly and spending less time churning out one project before jumping to the next, rather the idea of games as a service is becoming something people seems to be gravitating towards. Myself included, and that might become apparent in my list for this year, which didn’t have as large a pool of games to choose from has previous years have had.
So, like last year, I’m going to spend the next ten days listing my top ten games of 2016. As I said though, I haven’t played everything so if you think I missed something, chances are I just didn’t play it. Or hey, maybe we have different tastes and thats okay too. Continue reading “Wooderon Games of the Year 2016: #10”