Making video games is hard, time consuming (and sometimes thankless) work. Now, more so than ever. Smaller scale, indie developers are in an especially tricky place, expected to make games of a comparable scale to AAA titles, with a fraction of a fraction of the resources. In these cases, the idea of making a “Roguelike” seems like the perfect cheat to get around this.
Onto the main meat of this here event. Normally I’d spend this first entry talking about the past 12 months and give the gist of my video game habits, allowing for some small insight into what might be coming in the next ten days. But this time I ended up writing an entire post dedicated to my justification for me not playing as many games this year as I used to. But hey, I still played enough to actually feel bad about the games that didn’t make the list, all three of them.
So, that means you know every game on here is going to be a good one. There’s not going to be any pity entries like a mediocre Halo game this year, oh no. We’re starting off strong and only getting stronger as they days go by. Y’know, how these kind of lists are supposed to work. Without wasting any more time let’s get cracking onto the number ten slot in my top ten favourite video games of 2018.
A game by the name of Into the Breach caught my eye recently, a tactical role playing game from developers Subset Games. It had an Advance Wars vibe to it that really grabbed my interest. But rather than just going out and buying the game I liked the look of, like a normal person would. Instead I found myself loading up Subset’s first game and losing a couple dozen more hours to FTL: Faster Than Light.