There comes a time with any long running franchise when it needs to refresh itself, to enter a cocoon of hiatus and be reborn as something new, but also still kind of the same. Last year’s Assassin’s Creed Origins was the strained, metaphorical butterfly in this particular case for Ubisoft.
It was a game from a series that had ploughed itself deeply into the ground, thanks to an annual release schedule that did little to majorly change the experience over time. I was so burned out on Assassin’s Creed that I was pretty much done with the series after ACIII, a brief flirtation with Black Flag notwithstanding.
Continue reading “Assassin’s Creed Odyssey has everyone fooled”
Borderlands 2 is one of my favourite games of all time. It was a realisation that came to me slowly when I found myself, once again, thinking of picking it up and starting a new character. Despite a play through taking over 40 hours, I’ve probably finished it at least half a dozen times already.
It was when pondering whether to start playing Borderlands 2 again, I came to the realisation of just how similar it was to another series I’d put a lot of time into, and how it does so many things just that little bit better. I’m going to stop playing coy now, I’m talking about Destiny. It was kind of obvious, it’s in the title of the article, and Cayde-6 is just below. I’ve complained about and praised Destiny again, again, again and again. It’s a game I love to hate and hate to love, and yet I still play it all the time.
In fact, they’re both games that capture a lot of the things I value in video games: Individuality of character in multiplayer games, replayability, diverse upgrading paths, procedurally generated loot. These are things that draw me into not just playing a game, but to continuing playing it for years to come. Both games do these things, to varying degrees of success , but ultimately I think that Borderlands 2 does the better job. This is my case for that.
Continue reading “Borderlands 2 is the best version of Destiny”