Ghosts of Tsushima is aggressively uninteresting, I give up

That’s it, I give up. I can’t keep banging my head against this game anymore. Not to bring down the mood, but despite my best efforts, this game has broken me, and honestly I shouldn’t be that surprised. Ghosts of Tsushima is a video game that encapsulated pretty much all of my problems with modern triple A video game development. And to at least recoup some of the money and time I dumped into this game, I’ll blog about it.

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Some more things Pokemon could learn from Digimon World: Next Order

When I started comparing Digimon World: Next Order to the Pokemon franchise last week, I had six points I wanted to cover. But in my personal time-worn tradition, I realised I was halfway through my list and the length had already ballooned up once again. They say less is more, but that seems to be a lesson I’ve struggled to take to heart when it comes to my writing.

I finally got my obsessive brain off Digimon World this past week, but that doesn’t mean I’m still not thinking about it. And here’s the fruits of this obsession.

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Final Fantasy VII Remake – Excellence in Excess

I finally finished the Final Fantasy VII remake toward the end of last week. It was a moment I had been dreading, because I have being really enjoying coming back to this total reimagining of the well-loved Playstation game from the late 90s, despite not really having that strong a nostalgic tie to it. But having read a lot of hot takes on Twitter; maybe that’s for the best.

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