Like with every year I do this list, there is some part of me that really can’t decide which game I’m going to put at the top of my list. Like last year, I was torn between two games that were a bubbling simmer over the course of the months or a short, brilliantly bright flash when it first game out.
On both occasions, I’ve opted to go for the bright flash of a game. My logic being that if I finish a game and then it’s still on my mind so many months later, despite not touching it since, the surely it’s going to be one that I need to celebrate a little bit more than the game I’ve been picking up here and there throughout the year.
You can disagree with me if you’d like, but I’m not sure if you can really argue that this game isn’t a worthy contender for any game of the year list no matter who you are.
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That’s it, I give up. I can’t keep banging my head against this game anymore. Not to bring down the mood, but despite my best efforts, this game has broken me, and honestly I shouldn’t be that surprised. Ghosts of Tsushima is a video game that encapsulated pretty much all of my problems with modern triple A video game development. And to at least recoup some of the money and time I dumped into this game, I’ll blog about it.
When I started comparing Digimon World: Next Order to the Pokemon franchise last week, I had six points I wanted to cover. But in my personal time-worn tradition, I realised I was halfway through my list and the length had already ballooned up once again. They say less is more, but that seems to be a lesson I’ve struggled to take to heart when it comes to my writing.
I finally got my obsessive brain off Digimon World this past week, but that doesn’t mean I’m still not thinking about it. And here’s the fruits of this obsession.