Looking Back At : Digimon World

Back in 2001 there was a war. One between two titans of children’s entertainment, both trying to outdo one another. This was, of course, the war between Digimon and Pokémon. Okay, let’s be honest, it was less of a war and more of Bandai desperately trying to keep up with Pokémon huge success. And right in the middle of this war was me, happily enjoying both franchises simultaneously, because even back then I knew that brand loyalty was dumb.

Spawned from the Tamagotchi-like virtual pets, Namco decided to make a game to compete with the likes of Pokémon Red/Blue/Green, which gave us a game I was both fascinated and flummoxed by; Digimon World. To this day, have such fond memories of the game, and going back to it always felt like something I needed to do sooner or later. Would it be something I’d end up regretting?

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Digimon: Cyber Sleuth took a week of my life

I haven’t updated in a while. Normally, this would be something I would quietly ignore as I started writing and updating on here again. But this time my reason for lack of updating wasn’t a matter of apathy nor a lack of ideas for things to write. No, of the past week and a half my entire waking life has been consumed by Digimon: Cyber Sleuth; quite possibly the worst game I’ve not been able to stop playing.

Cyber Sleuth is apparently the latest in a long line of Digimon games of the same vein, inventing a new, but familiar, world which clashes the real and digital world’s together. Cyber Sleuth has a lot of things going for it at first glance, the premise is pretty intriguing, taking place in a world where the internet has become a physical space people upload their consciousness into.

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