Beginning of the end for Destiny?

As I’ve made abundantly clear on this site, I like Destiny. I continue to play it after all this time and have even picked it up on PS4 despite having hundreds of hours already clocked on Xbox One. While the game had a very rocky start, it remade itself and turned into a something I would find myself playing every day. It took a very shallow and repetitive experience, only propped up by impressive graphics and solid gameplay, and supplied content in a style reminiscent of an MMO, dumping new things a couple of times a year.

Jade-Rabbit-Sparrow-1080x600 Continue reading “Beginning of the end for Destiny?”

First person shooters need campaigns again

Earlier this year if you had told me that, come November, I had decided to not buy the new Star Wars game from Dice; I wouldn’t have believed it. Aside from being a massive Star Wars mark, It was a follow-up to Battlefront, one of my favourite games on the Playstation2/Xbox. If anything it was one of the games I was most looking forward to. So what changed.

Star_Wars_Battlefront_wallpaper Continue reading “First person shooters need campaigns again”

The internet wants to lower our expectations of Fallout 4

Whether it’s people wanting to be realistic, trying and ease the jets of hype that have been gushing all week leading up to Fallout 4’s release, or my fears are coming true and enjoying things is well and truly out of fashion. But all the early coverage of the Bethesda’s new game has been negative.

Fallout4LogoOfficial

Fallout 4 comes out tomorrow, and while Bethesda themselves have been relatively light on the marketing of their game in comparison most big releases these days gamers have been stirring themselves up into a frenzy of excitement. So it might be a bit galling to see a number of articles from the reviewers and early players all commenting on the same bugs and crashes that go a step further than the traditional Bethesda jank. Continue reading “The internet wants to lower our expectations of Fallout 4”