How Doom Eternal misses the point

I’ve been trying to catch up on older games from earlier in the year, all in an ineffectual attempt to round out my upcoming best of year that has become an annual tradition/burden on this blog. The problem is that almost all of the games worth talking about are coming out in a final couple of months of the year, barely giving me enough time to look at them.

Not helped by the fact that some of that time has been spent going back and playing games I’ve missed from earlier in the year that’ll probably end up not on the list anyway. Like Doom Eternal for example.

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Observation – Sometimes a rogue AI just wants a Hug

Observation is a narrative-driven game with some light traversal and logic puzzle elements. A relatively short game with a very cinematic approach to how it tells its story, which I found compelling as hell. Unable to put it down in the evening and morning that it took me to see it all the way through to the end.

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My Thoughts on the Microsoft/Bethesda Acquisition

Last week, in amongst all of the new console news bubbling to the surface regarding both the PlayStation 5 and the Xbox series X, a different news story managed to steal everyone’s attention away from what would normally be all-consuming for the video game news story. The news that Microsoft have acquired developer/publisher Bethesda, and by proxy all the IPs and studios that fall under their umbrella.

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