Wooderon’s Anime Pirate Crew

I don’t normally do this kind of thing. But I’ve seen enough of the bloggers I follow doing these kind of tag lists that I felt I wanted to give it ago, despite the fact that nobody actually nominated me directly, but why the hell should I let that stop me.

I actually spotted this on Mechanical Anime Reviews, written by Scott, so I’ll link his blog, which is customary in these things. and I’ll thank him for the likes he’s been giving my posts these past few months. As posted in Scott’s post, here are the rules I’m working from:

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The Five Best Forgotten Mechanics of the Pokemon Games

People like to think Pokemon are simple little games for simple minded children, games that stay relatively the same throughout each of their iterations. When in reality, nothing could be farther from the truth. The Pokemon games are jam packed with so many dense game mechanics that it would make your head spin.

You’d be surprised at how many features end up being thrown to the wayside as newer games come out on newer technology. Whether they be one time experiments, or mechanics that evolved and were replaced with something else. I like to talk about my hopes for the future of the Pokemon franchise a lot on here. But today I thought it would be fun to go back and list the best lost mechanics from the Pokemon main line franchise.

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Five nit-picky problems with Red Dead Redemption 2

It feels par the course that I go and complain about the thing that everyone else in the world loves right now. I don’t see myself a the ultra negative internet type person who just criticises everything for attention.

But I’ve got nothing else to talk about right now seeing as all I’m doing is playing Red Dead Redemption 2… Plus, I’m nowhere near close enough to the ending of the game, so I can’t realistically be expected to give a full review of it at this point in time. So what else is there to do than pick five things about the game that annoy me slightly in what is, otherwise, a brilliantly made game.

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