The Five Best Forgotten Mechanics of the Pokemon Games

People like to think Pokemon are simple little games for simple minded children, games that stay relatively the same throughout each of their iterations. When in reality, nothing could be farther from the truth. The Pokemon games are jam packed with so many dense game mechanics that it would make your head spin.

You’d be surprised at how many features end up being thrown to the wayside as newer games come out on newer technology. Whether they be one time experiments, or mechanics that evolved and were replaced with something else. I like to talk about my hopes for the future of the Pokemon franchise a lot on here. But today I thought it would be fun to go back and list the best lost mechanics from the Pokemon main line franchise.

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E3 Week: My Highlights from the Nintendo Direct

I usually always look forward to the E3 Nintendo Direct. While Nintendo were the first company to  get away from having a live presence on stage, changing to a pre-recorded format, this has usually meant they can put out a snappier and more produced briefing. It meant they could have some fun with it and give us something memorable outside of just announcements.

After the past 12, very strong, months for Nintendo, with the release of the Nintendo Switch and games like Breath of the Wild and Super Mario Odyssey, expectations were pretty high as to how they would follow up their second year for their new platform. I was expecting a lot of big things from this direct, what we got was something a bit different.

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Looking back at: Pokémon Trading Card Game (Gameboy)

The Pokémon Trading Card Game is huge. It might be the biggest physical card game around right now, selling around 2 billion cards a year on average. Not to mention the major tournaments held on an annual basis that the Pokémon Company stream on their Youtube channel.

It’s also nigh unrecognisable from how it looked back when it first popped up in the early 2000s. Back then, most kids I knew just collected the cards, but very few of them actually played the game. I was one of the losers with an actual interest in playing the game properly, an opportunity that never really presented itself to me outside of a game on the Gameboy Color.

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