Wooderon Games of the Year 2018: 4 Most Disappointing Games I Didn’t Play

There was a time in my life when universally negative word of mouth, very divisive opinions and general bad reviews felt like a challenge. Everyone else said this game was bad, I needed to see for myself, so I could justifiably also complain about how bad they were. That’s because, on almost every occasion, the consensus were accurate and I ended up wasting my time on a game I didn’t like.

Wooderon Games of the Year 2018: 4 Most Disappointing Games I didn’t Play
I realise this is misspelled. It’s not like I had six months since making this to notice it either… Oh well…

This past 12 months, in my 30th year of life, the message finally seemed to sink in. It must have anyway, because I didn’t end up playing a single game that I would deem disappointing that came out in 2018. That isn’t to say that there were some white hot trash fires released this year, I just avoided them. Which isn’t to say there weren’t games that massively bummed me out.

I don’t take any pleasure from games being bad, even more so when they were games I had been looking forward to. And while I might not have that first experience, I have spent hours reading and listening to people talking about these games. I also don’t care anymore. So if anyone reading this takes exception to the fact that I’m complaining about games I didn’t play then feel free to go away, or give me crap for it. Personally, I’ll be a lot happier in the knowledge that my time was spent on only marginally bad games rather than these.

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Wooderon Games of the Year 2018: 5 Best Old Video Games

Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.

Wooderon Games of the Year 2018: 5 Best Old Video Games

The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.

It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.

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My Changing Approach to Video Games in 2018

This is usually around the time of year I make the terrible life choice of beginning my Game of the Year blog gauntlet. Around two solid weeks of extensive posts listing my best and worst video games and movies of the past 12 months as I saw them. Coupled with an intensive time of year within my job in retail, it seems like a terrible idea on my part. And yet it’s something I look forward to doing every year.

My Changing Approach to Video Games in 2018

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