Star Wars: The Clone Wars Revisted – Part 1: U-Boats and Turncoats

Now I’ve got the unfortunate business of talking about that movie aside, we can start this series proper. Clone Wars Revisited, an erroneous name considering I only really saw bits and pieces of the series as it was originally airing. In this series I’m going to watch the 2008 series in chronological order, as helpfully listed on starwars.com for the release of Disney+.

Talking though the stories, the elements of the old expanded universe that persist and those are are reworked for the new, post Disney, continuity. Looking at the series not just as a piece of entertainment, but how it adds to or alters the greater Star Wars continuity.

This first part will only focus on two episodes. I may dig into more in the future or fewer depending on the content of the episodes. This time though, I’m talking about Cat and Mouse; Episode 16 from Season 2 and Hidden Enemy; also Episode 16, this time from the first season.

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Creator’s Intent 2 – A first timer’s approach to playing Animal Crossing

In the last part of this series I started off by making an effort to take a middle ground in the issue of inclusiveness vs. the integrity of the creator, mainly during the discussion on the issue of difficult games like Dark Souls and Bloodborne. I failed, taking a pretty defined stance on the issue than I had intended by the time I was finished writing it. Getting into it so much so that I never got around to talking about the other point I wanted to touch upon; Animal Crossing.

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Ori and the Will of the Wisps – Just as sad, but way more forgiving

Whenever I think back to 2015’s Ori and the Blind Forest, I remember this difficult, beautiful and amazing video game. Actually going back and re-reading my entry on the game during my game of the year ranking that December; I wasn’t actually quite as in love with the game as my fond memories would seem to suggest.

Having now played the sequel, it kind of makes more sense in hindsight. These game’s greatest strengths always lay in their tone and presentation. Telling a hauntingly, beautifully presented story dealing with themes of loss and renewal. It was a game pulled along by its music, its art and its style, so much so that pretty much everything else about the game becomes a secondary memory.

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