Creator’s Intent 2 – A first timer’s approach to playing Animal Crossing

In the last part of this series I started off by making an effort to take a middle ground in the issue of inclusiveness vs. the integrity of the creator, mainly during the discussion on the issue of difficult games like Dark Souls and Bloodborne. I failed, taking a pretty defined stance on the issue than I had intended by the time I was finished writing it. Getting into it so much so that I never got around to talking about the other point I wanted to touch upon; Animal Crossing.

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The Problem with Ending a story with a time travel twist

Time Travel is a fascinating concept in fiction. It can be used in any number of ways to tell so many different kinds of stories. Sometimes its the crux of an entire narrative, but sometimes its introduced right at the end as an easy to get the characters out of a sticky situation, or simply to surprise the audience.

Doing this can really turn a story on its head, especially if it’s how the author decides to end their story. It has some real potential to backfire in their face and upset the audience. Or it can upset me at the very least. I’ve noticed a few things have been doing this lately in the media I consume, and thought I ought to shine a light onto it, just to let people know where I’m coming from.

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