Yesterday, I mostly talked about Nintendo’s home grown characters and how they went in two majorly different directions regarding both of them. This was mostly in regard to characters who has started as silent protagonists though, and a choice was forced upon the developer as to whether they should keep this up moving into the 21st century. Today, there are stilla lot of developers that choose to give their games player characters who never utter a word.
Time Travel is a fascinating concept in fiction. It can be used in any number of ways to tell so many different kinds of stories. Sometimes its the crux of an entire narrative, but sometimes its introduced right at the end as an easy to get the characters out of a sticky situation, or simply to surprise the audience.
Doing this can really turn a story on its head, especially if it’s how the author decides to end their story. It has some real potential to backfire in their face and upset the audience. Or it can upset me at the very least. I’ve noticed a few things have been doing this lately in the media I consume, and thought I ought to shine a light onto it, just to let people know where I’m coming from.
It’s Christmas Eve, by this point in the process I’d really hope that my entire list is written, wrapped and ready to go up while I sleep and recover from the busiest week in retailing. Historically though, I’d kill myself writing these and then always end up putting some portion of my best of year blogs late. We’ll see how things fair this year, because it’s so far so good.
Today’s number seven entry is something of a throwback for me. A game I found myself looking at for weeks and weeks before eventually saying screw it and picking it up just a couple of weeks ago. Had I played it as soon as it came out, then maybe it would have been higher, but even just 20 hours in, I adore this game and really needed to include it on my list.
Before we get to that, here’s the list as it stands thus far: