As it turns out, my writing of this article was quite fortuitously timed. Because no later had I finished drafting it, Nintendo went ahead and announced the game I’d been waiting for them to announce since this time last year: Pokemon Sword and Pokemon Shield. In the meantime, before I jump on the band wagon and break down every meaningless detail of the new Pokemon game, I’ll go ahead and do something a bit different.
There been a little trend I’ve seen popping on social media these past few months. People putting up a popular or well loved franchise, and challenging others to give their most unpopular opinion regarding it. It’s a literal tinderbox of butthurt and lines being drawn in the sand. And thankfully, so far, it’s all been in good humour. So I thought I’d give it a go. I don’t know if this will turn into an ongoing series on various topics, we’ll see. But for now, I’ll give some of what I feel like less than popular opinions regarding Pokemon.
Continue reading “Wooderon’s Hot Takes – On Pokemon”
People like to think Pokemon are simple little games for simple minded children, games that stay relatively the same throughout each of their iterations. When in reality, nothing could be farther from the truth. The Pokemon games are jam packed with so many dense game mechanics that it would make your head spin.
You’d be surprised at how many features end up being thrown to the wayside as newer games come out on newer technology. Whether they be one time experiments, or mechanics that evolved and were replaced with something else. I like to talk about my hopes for the future of the Pokemon franchise a lot on here. But today I thought it would be fun to go back and list the best lost mechanics from the Pokemon main line franchise.
Continue reading “The Five Best Forgotten Mechanics of the Pokemon Games”
Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.
The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.
It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.
Continue reading “Wooderon Games of the Year 2018: 5 Best Old Video Games”