My Thoughts on: Into the Breach

Take one part Pacific Rim mix it with some Starship Troopers then add a dash of Edge of Tomorrow. Mix it all into Advance Wars/X-Com like combat and this is what you end up with. Into The Breach is the second game from Subset Games, and the followup to FTL: Faster than Light, a game spoken about on this blog none too long ago.

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I Love/Hate FTL: Faster Than Light

A game by the name of Into the Breach caught my eye recently, a tactical role playing game from developers Subset Games. It had an Advance Wars vibe to it that really grabbed my interest. But rather than just going out and buying the game I liked the look of, like a normal person would. Instead I found myself loading up Subset’s first game and losing a couple dozen more hours to FTL: Faster Than Light.

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My misgivings of VR and the mainstream audience

I’m still skeptical about VR. About this supposed virtual renaissance we’re about to go through. I don’t doubt that gaming media will be filled with stories about VR in the coming months, that it’s going to be a big talking point for a while. Billions of dollars of Facebook money has made it obvious that it’s an inevitability. Where my misgivings about VR are bubbling up is them finding their way into the average person’s home, becoming the staple device that the console or PC are by the end of this year or next.

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Video games media is gushing left and right about the upcoming VR headsets, but it’s easy to say that when you’re getting guided tours of the future. I’m not trying to be petulant here, I’m just stating that in the position of privilege games media find themselves in, of course they’re going to see this for the exciting innovation that it is. The hard sell, and nobody is fooling themselves that this isn’t one, is getting these devices in people’s homes. Continue reading “My misgivings of VR and the mainstream audience”

Assigning a Value to “Indie” Games

Do you know what my first reaction to seeing that The Witness was released yesterday: it wasn’t to go straight out and buy it. Instead, I sat on my hands staring at that £30 price tag wondering if the game was worth that much. The reported high quality of the game being a none factor, I found myself hung up on the cost to purchase the game. But considering what early reviews have to say, £30 is apparently a steal.

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We’re at a point now where video games are as inexpensive as they’ve ever been, and yet we’re all still talking about our value for money and independent studios overcharging. People complain about the free games they get with services like PS plus and Games with Gold because they’re not getting the £50 triple A releases. Continue reading “Assigning a Value to “Indie” Games”