How does my 2018 Game of the Year List hold up?

For the past five years I’ve written a top ten video game list during the final days of the year. And following each and every one of those competed lists, I have always toyed with the idea of going back and doing a revised version in the lead up to the following year’s game of the year list.

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Wooderon Games of the Year 2018: #1

We arrive at the final day of entries before I decide what the hell I’m going to do for tomorrow. In the time since writing this list and posting it, I’ve had the chance to look at a lot of other writer’s game of the year lists. In doing so, I have seen a common sentiment. One that 2018 wasn’t as strong a year for video games as the year that came before.

Sure, Nintendo didn’t have another year in which they put out both a Mario and a Zelda game, but otherwise, I thought 2018 was just as strong a year for great video games as 2017 had been. I’ve still got a bit of laundry list of games I eventually want to get to when I find that rare combination of time and them being on sale. But, at least in terms of video games, 2018 was another good year. Even if everything else in the world is falling to pieces.

My number one entry is one I can’t see being controversial. If anything, I’d imagine that the majority of lists like there out on the internet either have this or Red Dead Redemption 2 at the top of it. They’re both very similar games in a lot of ways, one simply makes a much more… economic use of its open world than the other. But let’s get into it proper.

Before we get into it proper though, let’s reflect on the entire top ten list to end this year of video games and blogging:

#10: Dead Cells

#9: Into the Breach

#8: Dragon Ball FighterZ

#7: Dragon Quest XI: Echoes of an Elusive Age

#6: Forza Horizon 4

#5: Spyro Reignited Trilogy

#4: Red Dead Redemption 2

#3: Spider-Man

#2: Monster Hunter: World

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My Character Creation Obsession

Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.

It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.

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