How does my 2018 Game of the Year List hold up?

For the past five years I’ve written a top ten video game list during the final days of the year. And following each and every one of those competed lists, I have always toyed with the idea of going back and doing a revised version in the lead up to the following year’s game of the year list.

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Wooderon Games of the Year 2018: #8

Moving on from my indie sub-section, the list starts to become a little more mainstream from this point onward. Which isn’t to say that the indie games can’t reach the higher peaks of my top ten lists, but there’s always a factor of being more to appreciate in a AAA game, just through the sheer size of its development team and budget.

Wooderon Games of the Year 2018: #8

Today’s entry comes from a studio with an established pedigree, as well as a franchise with a huge existing fan base. So right from the start, the anticipation for it was high. And with good reason, as this one turned out to be a fantastic piece of videogamesmanship. I don’t want to start diving into it too much already, but it’s difficult to find a better looking game this year from both an artistic standpoint and its faithfulness to its source material.

I’ll just list the previous two entries and start digging into this one shall I:

#10: Dead Cells

#9: Into the Breach Continue reading “Wooderon Games of the Year 2018: #8”