Destiny – Season of the Drifter: The Problem with The Reckoning

The reaction to this second chapter of Bungie’s new seasonal style approach to content in Destiny has been more mixed than the first. Named the Season of the Drifter, it primarily focuses on the game’s newer competitive mode: Gambit. Something that, while a fantastic addition to the game, doesn’t hold appeal to the player base as a whole.

Destiny - Season of the Drifter: The Problem with The Reckoning

I’ve always personally felt it odd that some people invest themselves into a game and its community for this long, and yet only interact with a sliver of it. There are people who play a lot of Destiny but avoid any form of competitive play at all costs. In hindsight though, it’s as valid way of approaching the game as any, especially with the extra content added over the past year.

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Wooderon Games of the Year 2018: 5 Best Old Video Games

Game culture has changed, it has for me at least. This past year I have found myself playing far fewer new games. It’s not that I’m spending less time gaming as a rule, rather, it’s because I’ve been investing in other services. Xbox’s Game Pass has been a great resource, giving me access to a ton of older games for a monthly fee.

Wooderon Games of the Year 2018: 5 Best Old Video Games

The “Games as a service” approach from developers has also given games much longer lives than they would have had previously.

It’s a change that’s just getting started I feel, with the likes of Anthem, Skull and Bones, Fortnite and The Division 2 all on the horizon, it seems like every big studio wants their “living game”. Something people just play and play and they just keep supporting over time. Which, right now, suits me just fine.

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Destiny’s Gambit mode has a Sleeper Simulant Problem.

I eventually did get around to trying out Gambit mode since last talking about Destiny Forsaken. In fact, I’ve spent significant time in the new mode and feel it’s a fantastic addition to the game. A mode that combines elements of both the normal gameplay; shooting the numerous enemies of the darkness, but also adding an element of direct player vs. payer competition as well.

I find myself enjoying the mode, even when on the losing side. After many dozens of games though, one little thing has been niggling at me, and the more people abuse it, the more I see it becoming a real problem for the mode.

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