My Final Thoughts on Dragon Ball Super

Now that I’m finished spending far, far too much time talking about the 20 things I liked and disliked about Dragon Ball Super, I can now go into a more final summation of my thoughts on the series. One where I don’t feel the need to gush about how much I like Toppo or that time Goku used his Kamehameha to grind up another beam attack. Again, this is going to talk about the end of Dragon Ball Super, so spoilers if you don’t like subtitles.

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Life is Strange: How an Ending can Ruin a Game

There’s an old expression that goes “life isn’t about the destination, it’s about the journey.” A lot of narrative fiction takes this same approach. We spend most of our time watching movies or playing games, traveling towards a final goal. But the ending; it’s only the bit at the end. The real bulk of the experience comes from all the juicy bits in the middle. It’s easy for me to say that when a narrative ties up in a nice, neat little bow. But when the ending to a story throws you for such a loop that it ends up leaving a bad taste in your mouth, then I’d argue that an ending can be just as important as the 20-100 hours that came before it.

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